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Hydrofarm

Water-tech and farm automation: clustering tanks, smart pipes, sprinklers, hydroponic crop and tree beds, animal pens, and water power — a focused set of machines, not a whole tech tree. Fabric + NeoForge from one codebase.
You have a water siphon that grabs water from surrouding blocks, a multi block water tank, liquid pipes that directionally move water from the tank to the hydroelectric generator to produce energy compatible with Neoforge/Fabric tech mods.

You have a water siphon that grabs water from surrouding blocks, a multi block water tank, liquid pipes that directionally move water from the tank to the hydroelectric generator to produce energy compatible with Neoforge/Fabric tech mods.

You have a water siphon that grabs water from surrouding blocks, a multi block water tank, liquid pipes that directionally move water from the tank to the hydroelectric generator to produce energy compatible with Neoforge/Fabric tech mods.

You have a water siphon that grabs water from surrouding blocks, a multi block water tank, liquid pipes that directionally move water from the tank to the hydroelectric generator to produce energy compatible with Neoforge/Fabric tech mods.

Using our hydroponics to feed our husbandry/butcher beds automatically to then push the meat output to chests. You could also extract milk to a tank with liquid pipe.

Using our hydroponics to feed our husbandry/butcher beds automatically to then push the meat output to chests. You could also extract milk to a tank with liquid pipe.

Water Siphon into Water Tank (for back up water in case if something happens), Hydro-electric generator, and a monster repulser (no hostile monsters can spawn or enter a large radius).

Water Siphon into Water Tank (for back up water in case if something happens), Hydro-electric generator, and a monster repulser (no hostile monsters can spawn or enter a large radius).

These glow cubes are similar to candle recipe, but make full block lights and are brighter.

These glow cubes are similar to candle recipe, but make full block lights and are brighter.

Description

Hydrofarm

Hydrofarm is a compact farming-tech mod: move water, grow crops and trees, keep animals, and turn the results into items, XP, and energy. Every machine earns its slot — no sprawling tech tree, no mandatory progression grind.

Available for Fabric and NeoForge, Minecraft 26.1.x.

💧 Fluids & logistics

  • Liquid Tank — stackable storage with a visible, glowing fluid level. Adjacent tanks merge into one shared pool. Holds water, lava, milk, and Liquid XP.
  • Liquid Pipe & Item Pipe — auto-connecting networks that grow a port wherever they touch an inventory. Right-click a port to make it a terminal with per-face extract/insert modes and whitelist/blacklist filters.
  • Liquid Siphon — slow area extraction from vanilla water; source blocks regenerate, nothing is drained dry.
  • Sprinkler — ~2.5× crop growth and auto-hydration across a 9×9, fed by pipes or tanks.
  • Cauldrons connect to pipes as fluid sources and sinks, on both loaders.

🌱 Growing

  • Hydroponics Bed — four planter quadrants per bed, each growing the crop you configure from the cluster's shared water pool. Harvests collect automatically and trickle Liquid XP.
  • Tree Farm Bed — the same idea for saplings: logs and saplings without the chopping.
  • Adjacent beds form a cluster — shared water, items, and XP, managed from one GUI with cluster-wide rates.
  • Works with Farmer's Delight and Croptopia crops out of the box.

🐄 Animals

  • Animal Capture Net — scoop up an animal, item and all, and carry it home.
  • Husbandry Bed — housed animals produce wool, eggs, milk, and honeycomb on feed-and-water cycles.
  • Butcher Bed — a breeding pair sustains a steady drip of that species' slaughter loot and Liquid XP. The stock itself is never consumed.

⚡ Energy & utility

  • Hydroelectric Generator — water in, energy out. Team Reborn Energy on Fabric, FE on NeoForge — plays nice with the usual tech-mod cables and machines.
  • Energy Pipe & Energy Cell — simple distribution and a multiblock power bank that merges visually as it grows.
  • Autocrafter — energy-powered template crafting from piped-in ingredients, with the recipe displayed on its sides and the result floating above.
  • Mending Station — repairs gear with Liquid XP and energy; fully pipe-automatable.
  • Monster Repulser — an energy-upkeep field that stops hostile spawns inside it.
  • XP Drain — sneak on it to bank your levels as Liquid XP into an attached tank; right-click to take them back. Liquid XP also bottles into XP bottles at any bed or tank.

✨ Decoration

  • Glowcubes — 17 dye-colored light blocks with a slow internal swirl.

🔌 Integrations

  • Jade — cluster and bed overlays out of the box.
  • ModMenu (Fabric) / Mods screen (NeoForge) — in-game config button.
  • Defers to the standalone Capture Net mod when it's installed.

⚙️ Configuration

config/hydrofarm.properties (hand-editable, self-healing) or the in-game screen: render distances and toggles for bed crops and pen animals, sprinkler particle tuning, and per-bed-type Liquid XP output toggles.

Requirements

  • Minecraft 26.1.x · Java 25
  • Fabric: Fabric Loader 0.18.4+ and Fabric API (Team Reborn Energy is bundled)
  • NeoForge: 26.1.2+

Required on both client and server.

The Hydrofarm Team

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