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Hydrofarm

Water-tech and farm automation: clustering tanks, smart pipes, sprinklers, hydroponic crop and tree beds, animal pens, and water power — a focused set of machines, not a whole tech tree. Fabric + NeoForge from one codebase.

File Details

0.1.0+mc26.1.2

  • R
  • Jun 12, 2026
  • 607.52 KB
  • 30
  • 26.1.2+2
  • NeoForge

File Name

hydrofarm-neoforge-0.1.0.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:hydrofarm-1573076:8236996"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Hydrofarm 0.1.0

Initial release for Minecraft 26.1.x — Fabric + NeoForge.

Added

Fluids & logistics

  • Liquid Tank — stackable storage with a rendered fluid level; adjacent tanks merge into one shared pool (water, lava, milk, Liquid XP)
  • Liquid Pipe and Item Pipe — auto-connecting networks; right-click a port for terminal mode with per-face extract/insert and whitelist/blacklist filters
  • Liquid Siphon — slow AoE extraction from vanilla water sources
  • Sprinkler — ~2.5× crop growth and auto-hydration across a 9×9, fed by pipes or tanks
  • Cauldrons connect to pipes as fluid sources/sinks in whole-level increments

Growing

  • Hydroponics Bed — four configurable planter quadrants per bed; auto-harvest and Liquid XP trickle from the cluster's shared water pool
  • Tree Farm Bed — the same system for saplings: logs and saplings without chopping
  • Adjacent beds cluster: shared water, items, and XP with one cluster-wide GUI
  • Farmer's Delight and Croptopia crop support

Animals

  • Animal Capture Net — pick up an animal as an item
  • Husbandry Bed — wool, eggs, milk, and honeycomb on feed-and-water cycles
  • Butcher Bed — a breeding pair sustains slaughter loot and Liquid XP without consuming the stock

Energy & utility

  • Hydroelectric Generator — water in, energy out (Team Reborn Energy on Fabric, FE on NeoForge)
  • Energy Pipe and multiblock Energy Cell power bank
  • Autocrafter — energy-powered template crafting from piped-in ingredients
  • Mending Station — repairs gear with Liquid XP + energy, pipe-automatable
  • Monster Repulser — energy-upkeep field that blocks hostile spawns
  • XP Drain — bank levels as Liquid XP (20 mB/XP) and withdraw them later

Decoration & integrations

  • 17 dye-colored Glowcubes with a slow internal swirl
  • Jade overlays, ModMenu/Mods-screen config GUI, capturenet mod deference
  • config/hydrofarm.properties + in-game config screen (render toggles, sprinkler particles, per-bed XP output)