File Details
0.1.0+mc26.1.2
- R
- Jun 12, 2026
- 632.44 KB
- 32
- 26.1.2+2
- Fabric
File Name
hydrofarm-fabric-0.1.0.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
Hydrofarm 0.1.0
Initial release for Minecraft 26.1.x — Fabric + NeoForge.
Added
Fluids & logistics
- Liquid Tank — stackable storage with a rendered fluid level; adjacent tanks merge into one shared pool (water, lava, milk, Liquid XP)
- Liquid Pipe and Item Pipe — auto-connecting networks; right-click a port for terminal mode with per-face extract/insert and whitelist/blacklist filters
- Liquid Siphon — slow AoE extraction from vanilla water sources
- Sprinkler — ~2.5× crop growth and auto-hydration across a 9×9, fed by pipes or tanks
- Cauldrons connect to pipes as fluid sources/sinks in whole-level increments
Growing
- Hydroponics Bed — four configurable planter quadrants per bed; auto-harvest and Liquid XP trickle from the cluster's shared water pool
- Tree Farm Bed — the same system for saplings: logs and saplings without chopping
- Adjacent beds cluster: shared water, items, and XP with one cluster-wide GUI
- Farmer's Delight and Croptopia crop support
Animals
- Animal Capture Net — pick up an animal as an item
- Husbandry Bed — wool, eggs, milk, and honeycomb on feed-and-water cycles
- Butcher Bed — a breeding pair sustains slaughter loot and Liquid XP without consuming the stock
Energy & utility
- Hydroelectric Generator — water in, energy out (Team Reborn Energy on Fabric, FE on NeoForge)
- Energy Pipe and multiblock Energy Cell power bank
- Autocrafter — energy-powered template crafting from piped-in ingredients
- Mending Station — repairs gear with Liquid XP + energy, pipe-automatable
- Monster Repulser — energy-upkeep field that blocks hostile spawns
- XP Drain — bank levels as Liquid XP (20 mB/XP) and withdraw them later
Decoration & integrations
- 17 dye-colored Glowcubes with a slow internal swirl
- Jade overlays, ModMenu/Mods-screen config GUI,
capturenetmod deference config/hydrofarm.properties+ in-game config screen (render toggles, sprinkler particles, per-bed XP output)

