[!]Disclaimer: When we do a port to 1.14, a lot of what you see in the 1.12 version will be completely different from concept, mechanics and features to models and textures so don't get too comfy on how 1.12 is right now. That being said, we're no longer updating 1.12 unless it's bug fixing (No need to stay in the past). For more information or updates, go to our discord. Thank you for your time[!]
Hello fellow Hunters! Now, to clear up the confusion, I am the owner of the mod. Due to account complications, I lost my account and so I decided to create a new one. I wasn't able to add this account onto the previous page so I decided to create a new one, so apologise for that!
Now, for the people that are new to this, welcome!
What is Hunter's Dream?
Hunter's Dream is a Minecraft Modification (Mod) which aims to add hunting into the game, more specifically, but not limited to, supernatural hunting. This mod, however, takes the word and meaning of a curse far more seriously, so be careful.
What is to be expected?
Currently, the latest build adds hunter's gear, silver equipment, werewolves and wolfsbane, flintlock guns and more. There is, however, a lot more to be expected but to avoid high expectations or possible broken promises and disappointment, I'll refrain from what ideas I like to add. However, the main entities of the supernatural include werewolves, vampires and ghosts and yes, you can become them as well if you're not careful. We would also be adding more weapons and traps, skills and tracking and some more industrial stuff.
Got questions? Want to leave a suggestion? Stay up to date or support us? Here are a couple of links:
- Discord: https://discord.gg/Mpdry7t
- Patreon: https://www.patreon.com/TheBlockBox/overview
- Youtube: https://www.youtube.com/c/TheBlockBox
Installation
How to Install:
1. Download and install Forge of the right Minecraft version
2. Download Hunter's Dream and locate the Mods folder in the .minecraft folder
3. Launch the game and enjoy
I've found a Bug/Glitch/Crash. Where do I put it?
Please go to our Github page and create a new issue and describe in detail what happened. If you've crashed, create an issue on the Github page and describe what you did prior to the crash and a Pastebin link of the crash report that is created when the game crashes. If you simply say "I crashed" without any explanation and/or crash report, you'll be ignored or asked to read this description again
Credits to:
NoxEternisZ - Director, Texturer and Modeller
RedstoneTim - Coder
TheGamingLord - Coder
Novacraft - Texturer and Modeller
SteveBeeblebrox - Coder
Contributions:
Ms. Random
Snakefangox
XboxSignOut
Is there a chance that you will create a discord server for this mod?
In reply to ibrahumus:
wait no never mind, I am blind
no way to make werewolves compatible with mca? :(
Is there any way to turn into a werewolf by day?
In reply to ezequielbr:
No
Since you're doing supernatural weaknesses, does that mean when you guys add ghosts, they'll be weak to iron and such?
In reply to headless_ghost:
We'll be adding ghosts, how they would function is relatively in the air and not the main priority at the moment
This mod is one of the best I know ! ! !
could you also add mothman and the nightcrawler pls
In reply to alexandru20111:
We'll see, we're porting to 1.14 first after spookyjam and we've already got a set of monsters
Are you going to add compatibility with though as nails?
Shouldn't be difficoult,just make it so that vampires are immune to cold and thirst and werewolves are just immune to cold
In reply to leonardo090401:
Due to a lot of changes, most compatibilities won't happen until after we've ported to 1.14
In reply to vampireredeye:
ok
Man, I Just Tried The Mod And The Werewolf Transformation is SO IMMERSIVE!, GREAT JOB! SO MUCH BETTER THAN HOWLING MOON!
In reply to saurinawolf:
1-3, Vampires and ghosts are heavily work in progress and are not being focused on at the moment so they're not accessible in survival,
4. They're also work in progress XD
EDIT: You suck blood by holding shift right-click and you'll drain their health
In reply to vampireredeye:
thanks
Hey I did a review of this mod.
Im obviously not the best or most popular youtuber but I thought I should mention it anyways
In reply to apieceofbread154:
I liked what you did with the video and I think it was fantastic!
Now, going in order on what was brought up in the video
- The tent will get a remodel and you'd be able to sleep and store items on the go
- Spinning wheel was mostly because I couldn't think of a good recipe and it'll have more uses in the future
- Campfire is only really meant to be a much cheaper block to use and one that you can get from simply destroying a single tree and for early game use
- Garlands are meant to push back werewolves and if they're in human form, it'll poison and if they're in werewolf form, it'll do wither.
- Herbal water is used to cure the player if they're infected but they haven't transformed yet but it can be crafted with flowers and any kind of potion. The Potion is more expensive but will cure the player of lycanthropy all together. It doesn't cure villagers but I do like that idea and if it's okay, I might use it.
- If you put the musket ball that you want to load in your offhand, it'll take the offhand as the top priority then the inventory.
- In the next update, percussion guns will be added and be a more powerful but expensive version. Also, the "impact" sounds will also change. Video Demo is
- The Hunter's Armour is dyable and you can put wolfsbane (aconite or monkshood) into it and it gives different effects, for example, it'll wither werewolves when they come in contact. More herbs and plants will be added to add more use of this feature.
-The Hunter Mob is incredibly work in progress at the moment, the next update will add more features to hunters and the general theme behind them though.
-Goblins are also Incredibly WIP at the moment as well.
-The experience will be rebalanced but only for the 1.12 version.
-Also, like to note that in human form you deal slightly more damage and you no longer get hunger from food. Also, weakness effect stops you from doing any damage :P. Also, werewolves gain a hunger point every kill. At full hunger, you naturally regenerate anyways.
-In that skill, there is an icon to the right of your Hotbar, click this icon and it opens another Hotbar which contains the bite skill. Right-click the bite skill and with an open hand, you can right-click again and you'll perform the bite attack.
Overall, I loved the video and appreciate you making it! I was going to make an update video myself but never got around to it and my pc kept breaking. One thing to point out that in 1.14 a lot will change concerning werewolves and the mod's direction. Also ironic the main goal with the werewolf was to make it hell and be an actual curse, not a superpower but oh well, that will definitely be fixed later. Anyways I hope this cleared things up for you and anyone who has watched your video and is scrolling down in the comments!
and not be rude but, could you make silver look less plain and like iron?