promotional bannermobile promotional banner

Huddable

Move, scale and hide every part of your HUD in an in-game editor. Works with vanilla elements and other mods' HUDs, with layout profiles you can share as codes.
Back to Files

Huddable 0.6.1 for 26.2

File namehuddable-0.6.1-26.2.jar
Uploader
TadDekkerTadDekker
Uploaded
Oct 28, 2026
Downloads
11
Size
157.3 KB
Mod Loaders
Fabric
File ID
9354981
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:huddable-1769079:9354981"

Learn more about Curse Maven

What's new

Huddable 0.6.1

New

  • Frames: draw Minecraft's tooltip, popup or button art around your HUD elements, so resource packs that decorate those (corner pieces, patterned edges) decorate your HUD too. Pick one frame for the whole profile with the toolbar's Frame button, or give an element its own (or None) from its options.
    • Use the top pack's art or any enabled pack's, for example "Tooltip (Faithful 64x)".
    • Frames follow what each element draws: a boss bar or title that isn't showing has no frame, and a growing scoreboard's frame grows with it.
    • Frames are drawn at screen size, so they match across elements of any scale.
    • Closed chat can be framed too: the frame sits around the messages showing and goes when they fade.
    • Works on other mods' HUD layers and SkyCubed/SkyOcean overlays. Skyblock Shopping List's panels take the Huddable frame in place of their own (Shopping List 4.32.4 or later).
  • Container screens: choose which resource pack's art the inventory, chests, furnaces and other container screens use, with the new Screens toolbar button. Set one pack for all screens, or one per screen (for example a texture pack on top but Faithful's inventory). Server menus such as Hypixel's follow the Chest choice.
  • Frames and screen choices are saved in the profile and kept in share codes. If a chosen pack is turned off, the top pack's art is used until it's back.

Changed

  • With Window or Fixed sizing, elements now move with their size too, so a layout keeps its shape when the window or GUI Scale changes.
  • Huddable has a mod icon and a shorter description.

For mod authors

  • HuddableApi.Spec.listedWhen(...) leaves your element out of the editor while it's switched off in your mod.
  • HuddableApi.frameInset(id) and HuddableApi.drawFrame(...) let elements drawn from placement use the player's frame. Elements drawn through push/pop get it automatically.