hostile-humans-unified-1.20.1-3.7.0-fix.jar
Curse Maven Snippet
What's new
Hostile Humans Unified 3.7.0 Update Summary
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Unified mod identity and namespace: Officially unified as
hostile_humans_unified. This version is intended for new saves and may not be compatible with saves from older versions. -
Added unified progression system: Human attributes and equipment now grow over time after spawning, and hired soldiers can be trained through combat. Their progression status can be viewed in both the soldier panel and the radio.
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Improved pathfinding and following: Optimized sustained pursuit, obstacle avoidance, water movement, and high-cliff detection, and added a safe escape mechanism for when soldiers get stuck.
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Reworked shield defense strategy: Unified melee, arrow, and sustained gunfire defense, added counterattack windows, standard shield-breaking, and unified durability loss. Gun-wielding units now use offhand shields for passive damage reduction.
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Improved combat and weapon switching: Improved jump attacks, ranged positioning, and close protection, and added support for continuing background reloading when temporarily switching to melee.
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Improved equipment and supply management: Optimized equipment panel shortcuts, shield selection, and pickup restrictions, added ammo depletion reminders, and fixed issues with certain food and medicine usage.
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Expanded mod compatibility: Added support for First Aid medical supplies, improved maid, firearm, and animation compatibility, and temporarily disabled some outdated integrations.
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Organized config files: Redivided global and tiered settings, exposed more progression, combat, and medical parameters, cleaned up obsolete configs, and improved layout readability.
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