horsepowered 2.6.1
Curse Maven Snippet
What's new
Horse Powered 2.6.1
Bug Fixes
- Trapping recipes with an unresolvable entity no longer capture a pig:
BuiltInRegistries.ENTITY_TYPEreturnsminecraft:pigrather than null for an unknown ID, so a recipe naming a mob whose mod was absent (or a typo'd ID) trapped a pig and wrote the bogus ID into the trap's NBT. The trap then went dead on reload: nothing rendered, and no loot ever rolled. Such recipes are now skipped outright, and a saved trap holding an unresolvable entity reports as empty instead of as a pig. The two recipe viewers were affected the same way and no longer show a pig spawn egg for these recipes. - Horse Press recipe no longer conflicts with the vanilla Chest (#21): the Press was crafted from eight planks in a ring, the exact shape and ingredient of the vanilla Chest. Two shaped recipes matching the same grid means only one can win, so a player laying out planks for a Chest could get a Press instead (or the reverse), depending on which recipe the game resolved first. The Press now takes a Piston in the middle slot:
PPP/PIP/PPP, matching the recipe already used on the 26.1 branch. The Chest recipe is untouched.
Recipe Viewer
- Trapping recipes now name the animal in text (#19): the JEI and EMI Trapping panels only identified the catch through the spawn egg icon and its hover tooltip, which packs that hide creative items (AStages, GameStages, JEI blacklists) strip out. Each recipe now prints the animal's name as a heading line under the arrow, so the panel reads correctly with no spawn egg visible.
- New optional
titlefield onhorsepowered:trapping: overrides that heading. Accepts a translation key (resolved against the active language) or a plain string (shown as-is). Omit it and the entity's own name is used, so existing recipes and datapacks get the naming for free. SeeREADME.mdfor the full schema. - Trapping panels find more spawn eggs (#18): the panel showed a plain egg for any mob whose spawn egg the game could not resolve. It now falls back to an item named
<namespace>:<entity_path>_spawn_eggbefore giving up, which covers mods that register a custom egg item instead of extending the vanilla class. - New optional
iconfield onhorsepowered:trapping: an item ID for the panel's output slot, for mobs that have no spawn egg at all. Resolution order isicon, then the entity's registered spawn egg, then the conventional egg item ID, then a plain egg.
New Content
- Bottles can take fluid out of the Horse Press (#17): glass bottles carry no fluid-handler capability in NeoForge, so the press never recognised one as a container and fluids that only have a bottled form (fruit juices and the like) could not be removed by hand at all. A new
horsepowered:bottlingrecipe type covers that gap: right-clicking the press with a recipe'scontainerdrains its fluid from the output tank and hands back the filled item, and right-clicking with the filled item does the reverse, filling the input tank and returning the empty container. - One bottling recipe ships by default: a glass bottle takes 250 mB of water from the press and becomes a water bottle. Press ice, snow, snowballs, or pointed dripstone for the water. Mods and packs add their own at
data/<namespace>/recipe/bottling/<recipe>.jsonwithcontainer,fluid,result, and optionalpriority. Item components are respected, so potions and other data-carrying results work. SeeREADME.mdfor the full schema. - New Bottling category in JEI and EMI listing every registered bottling recipe, with the Horse Press as its workstation.
This mod has no additional files

