File Details
horsepowered 2.6.0
- R
- May 22, 2026
- 473.25 KB
- 13
- 1.21.1
- NeoForge
File Name
horsepowered-2.6.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Horse Powered 2.6.0
Gameplay Changes
- Animal Trap bait now drains over time (#14): captured animals consume bait to keep producing drops. Every 2.5-minute drop cycle rolls a chance to consume one bait, and the cycle pauses if the bait slot is empty. Hoppers can keep traps fed unattended; the bait slot accepts matching bait even after capture, but rejects anything that doesn't match the captured species.
- Bait consumption is per-recipe: every
horsepowered:trappingrecipe carries its ownbaitConsumed(boolean) andbaitConsumeChance(0.01-100.0 percent) fields. All nine built-in recipes (cow, pig, sheep, chicken, rabbit, goat, mooshroom, strider, salmon) ship withbaitConsumed: trueandbaitConsumeChance: 10.0, so one bait fuels roughly ten drops on average. Pack makers can dial each recipe independently. SeeREADME.mdfor the full schema.
Recipe Viewer
- JEI and EMI Trapping categories now show a Bait consumed line per recipe. Recipes that don't consume bait read
Bait consumed: No; consuming recipes readBait consumed: 10% Chance(or whatever percent the recipe declares). The category panel is one row taller to fit the new line.
Documentation
- README documents the
horsepowered:trappingrecipe type with a full example covering the new bait-consumption fields. - Animal Trap GuideMe page describes the new ongoing-feeding behavior and lists the two new optional recipe fields under "Adding Custom Bait Recipes".

