File Details
HorsePowered 1.20.1-1.5.0
- R
- May 20, 2026
- 347.25 KB
- 10
- 1.20.1
- Forge
File Name
horsepowered-1.20.1-1.5.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Horse Powered 1.5.0
New Content
- Animal Trap: wooden retextured spawner that catches passive animals with bait and farms their drops over time. Six-slot inventory (slot 0 = bait, slots 1 to 5 = drops). Right-click with a valid bait to insert, then wait for the recipe's minimum time. After the minimum elapses the trap rolls a 5% chance per second until an animal is captured. Once captured, the trap rolls the captured entity's vanilla loot table every 2.5 minutes and deposits drops into the output slots. Right-click with an empty hand to dump the inventory contents; shift right-click to release the captured animal back into the world. Mining the trap preserves the captured entity plus inventory contents so a working farm can be relocated. Hopper integration works on all sides (insert bait from the top, extract drops from any side). The block is waterloggable, has a render that mirrors the vanilla spawner cage (spinning entity inside a wooden lattice), and ships with a Jade tooltip showing capture state, drop timer, and biome / water warnings when conditions are not met.
- Trapping recipe type (
horsepowered:trapping): data-driven recipes mappingbait(Ingredient) toentity(ResourceLocation) with optionaltime,priority,biome(TagKey<Biome>), andwaterlogged(bool) gates. Pack makers can add modded animal traps without code. Nine default recipes ship: cow (wheat, 60s), pig (carrot, 60s), sheep (grass, 60s), chicken (wheat seeds, 45s), rabbit (dandelion, 75s), goat (apple, 75s), mooshroom (red mushroom, 90s), strider (nether wart, 90s, requires#minecraft:is_nether), and salmon (kelp, 75s, requires the new#horsepowered:fish_habitatbiome tag and a waterlogged trap). - Fish habitat biome tag: new tag
horsepowered:fish_habitatbundlingis_river,is_ocean, andis_deep_ocean. Used by the salmon trapping recipe; pack makers can override for custom water biomes. - Flint and Tinder: low-durability flint and steel alternative crafted shapelessly from 8 dead bushes and 1 flint. 16 use durability.
Drying Rack
- Cross fade visual: during the last 30% of a drying recipe the input item now fades to the output item via alpha blending. The 1.20.1 / Forge renderer pipeline supports vertex-level alpha, so the transition is a true cross dissolve.
Recipe Viewer Coverage
- JEI: new "Trapping" category showing bait to spawn egg with the catch time, chance, and any biome / waterlogged conditions on the recipe. The trap itself is the catalyst.
- EMI: matching "Trapping" category with the same layout and dynamic height for the optional condition lines.
Bug Fixes
- Animal Trap inventory hopper extraction: drops now deposit directly into the output slots (slots 1 to 5) using
setStackInSlot, bypassing the bait-onlyisItemValidguard so caught loot does not bounce out of the trap. </content> </invoke>

