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Horse Powered

Hand-cranked and animal-powered machinery focusing on early game grinding, chopping, pressing, drying, and crushing. Leash horses, donkeys, or llamas to automate the line or generate Forge Energy. Data-driven recipes with full JEI, EMI, and Jade support.

File Details

horsepowered 26.1.2-3.7.0

  • R
  • Apr 24, 2026
  • 322.59 KB
  • 4.5K
  • 26.1.2
  • NeoForge

File Name

horsepowered-26.1.2-3.7.0.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:horse-powered-1408330:7975907"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Horse Powered 3.7.0

New Features

  • Recipe tiers: chopping and grinding recipes accept an optional "tier" field ("any" | "hand_only" | "horse_only", default "any"). Hand and horse variants can share the same input ingredient with different yields — e.g. 1 bone -> 2 bonemeal on the hand grinder alongside 1 bone -> 4 bonemeal on the horse grinder — without colliding, and recipes can be made exclusive to one power mode.
  • Recipe sort priority: all recipe types accept an optional "priority" integer (default 0). Higher priority sorts earlier in the JEI recipe list, so related recipes can be grouped together instead of scattered by load order.
  • Manual Grinding JEI category: hand grindstone now has a dedicated recipe-viewer tab showing only hand-applicable recipes, matching the existing Manual Chopping split.

Bug Fixes

  • Horse chopper break animation: the break progress overlay is now visible across the full 2-block model instead of being invisible on the top half. Raycasting passes through the filler block so hits always register on the chopper.