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Horse Powered

Hand-cranked and animal-powered machinery focusing on early game grinding, chopping, pressing, drying, and crushing. Leash horses, donkeys, or llamas to automate the line or generate Forge Energy. Data-driven recipes with full JEI, EMI, and Jade support.

File Details

horsepowered 26.1.2-3.3.1

  • R
  • Apr 13, 2026
  • 285.02 KB
  • 9
  • 26.1.2
  • NeoForge

File Name

horsepowered-26.1.2-3.3.1.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:horse-powered-1408330:7922931"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Horse Powered 3.3.1

New Content

  • Work Saddle — new item that captures any creature in the horsepowered:valid_worker tag into a portable saddle and releases it when right-clicked on a block. Crafted shapelessly from a saddle and a lead. Shows the carried mob as a small overlay on the saddle icon.
  • Press fluid input — pressing recipes can now declare an optional fluidInput (a SizedFluidIngredient) that is drained from the press's internal tank each cycle, in addition to the item input.
  • Press bucket interaction — right-click the press with a filled bucket to fill the tank, or with an empty bucket to drain it.

Recipe Changes

  • Chopping Block recipe is now shapeless: any log + any wooden slab.

Bug Fixes

  • Horse Press tank no longer keeps rendering its previous fluid on the client after a recipe drains it.
  • Worker mob no longer jitters in place while idle on horse-powered blocks.
  • Worker walk animation no longer resets mid-cycle while a recipe is processing
  • Output items on the Horse Grindstone and Horse Press no longer render outside the block bounds.
  • Output slot count now syncs correctly when an existing stack grows (Jade no longer reports a stale "1x" after subsequent grinds/chops/presses).