[NeoForge - 1.21.1] Homing Missiles - 2.0.1.jar
Curse Maven Snippet
What's new
ted platform combinations
CHANGES SINCE 2.0.0
TARGETING AND LOCKING
- Greatly reduced the time required to reach a useful missile lock.
- Increased the default infrared lock rate from 0.014 to 0.022 per tick.
- Increased the default radar lock rate from 0.010 to 0.018 per tick.
- Lowered the default launch-ready threshold from 86% to 82%.
- Added faster final settling so a strong track does not feel stuck below launch-ready.
- At roughly 75% target signal, infrared now reaches launch-ready in about 2.15 seconds and radar in about 2.60 seconds.
- Added an explicit guided-seeker selector on G for aircraft carrying multiple guided racks.
- Target and lock state are now confirmed by the server for more dependable multiplayer behavior.
- Existing custom config values remain untouched; only unchanged older defaults are migrated.
TARGET IDENTIFICATION AND HUD
- Replaced the aircraft hitbox box with a clean diamond beacon above the selected aircraft.
- The beacon scales with distance, faces the camera, and remains readable around aircraft whose model is much larger than its hitbox.
- Added a short target pointer, four lock-progress ticks, launch-ready pulse, and a dark contrast pass for visibility against bright terrain and sky.
- Moved the compact lock strip to the top center below the incoming-missile warning.
- Left both upper corners clear for common minimap layouts and kept the lower aircraft HUD unobstructed.
- The strip now presents seeker, lock phase, percentage, aircraft name, distance, and launch quality without a large center-screen panel.
- Orange, amber, and green phases provide a consistent acquiring, tracking, and launch-ready language.
MISSILE GUIDANCE AND RELIABILITY
- Added launch-envelope feedback so pilots can judge whether a shot has enough quality.
- Added inertial seeker memory for short target interruptions.
- Added post-launch line-of-sight handling.
- Added a swept proximity-fuse check to prevent fast missiles from skipping through targets between ticks.
- Improved proportional-navigation behavior and visual orientation smoothing.
THREAT AWARENESS AND COUNTERMEASURES
- Incoming missiles are prioritized using cached time to impact, not distance alone.
- Threat warnings account for the attacker's active seeker.
- Added smart defense on X, automatically selecting flares for infrared threats or chaff for radar threats.
- Improved countermeasure presentation with clearer flare and chaff effects and calmer, better-differentiated audio.
MODELS, TEXTURES, AND PRESENTATION
- Rebuilt all seven missile and rocket models with distinct silhouettes.
- Reworked unguided weapons as open four-rail racks.
- Reworked guided weapons as armored four-cell launchers.
- Added profile-specific mounted models, 64x64 textures, distinct 16x16 item art, and a new mod icon.
- Improved missile flight interpolation so models follow thei
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