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History Stages

Guide your players through the ages. History Stages lets modpack creators lock items, recipes, dimensions, mobs, loot, and more behind custom research-based eras with full in-game tooling.
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History Stages 6.0.2-1.21.1

File namehistorystages-6.0.2-1.21.1.jar
Uploader
BananemdnsaBananemdnsa
Uploaded
Sep 28, 2026
Downloads
190
Size
2.7 MB
Mod Loaders
NeoForge
File ID
8999792
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:history-stages-1473453:8999792"

Learn more about Curse Maven

What's new

Full Changelog: https://github.com/Flix100000/History-Stages/compare/6.0.1-1.21.1...6.0.2-1.21.1

A small release that ships a Simplified Chinese translation and the fixes collected since 6.0.1. NeoForge only for now; Forge and Fabric follow.

New

  • Translations: Simplified Chinese (zh_cn).
  • Compat: EMI can hide locked items and recipes the same way JEI does. It hides exactly what the lock overlay marks, so a recipe locked by its id or by a gated fluid disappears as well, and JER's drop and loot pages are left alone (#83).

Fixes

  • Compat: TerraFirmaCraft no longer crashes when it looks up an alloy. TFC asks for that recipe without a level, and the recipe gate read the side off the level and threw, for every alloy, gated or not.
  • Locks: A gated fluid can no longer be poured into the world or tipped into a cauldron.
  • Locks: Placing a gated block now says why it will not go down with specific settings, instead of doing nothing and looking like the game is broken.
  • Zones: The marker item marks a corner anywhere. Inside a locked zone or on a locked block, the click was refused before the marker ever saw it, which is exactly where an author tends to stand.
  • Pedestal: The pay-XP button is pressed in when the player's level is too low, and the tooltip says how much is missing. It used to look clickable and silently swallow every click, most visibly in creative at level 0.
  • GUI: The locked-stage silhouette on the open scroll shows again, and the pedestal's progress wash is drawn over the item instead of under it.

Other

  • Thanks to @FunnyCarbendazim for the Chinese translation
  • Thanks to @jwright159 for the EMI hiding (#129).