Adding historically inspired medical related effects and items.
Features:
- Knowledge System. Craft knowledge sheets which are filled by using the medical tools & items available to you, and when full can be used with the Medical Crafting Table to allow you to craft the next series of medical tools & items.
- Apothecarian and Plague Doctor villager types.
- Rats! They're cute and can carry the plague.
- Medical tools & items from different eras of history. Examples: Medicinal Clay, Trephine, Honey Poultice, Tile Cautery, Nitrous Oxide
- Statues which can be placed and prayed to by right-clicking to give positive effects. These have a per-player universal cooldown and can not be collectable once placed, so they are designed to be placed in player's bases and used when going out or coming in.
- Four effects: Bleeding, Infection, Pain, and Plague (aka The Block Death).
- Bleeding chips away at your health for a total of (5 * lvl of effect) hearts over the duration of the effect
- Infection stops the natural regenerative process
- Pain causes slowness and weakness
- Plague is contagious. If you have it, you will spread it to nearby creatures, which will kill them after 5 minutes. You can cure it with a potion made from materials obtained from the Plague Doctor and Apothecarian villagers.
Compatability with other mods:
Supports The One Probe for viewing block information.
Supports JEI for viewing recipes for the Medical Crafting Table.
Has ore dictionary compatability for recipes.
Includes lots of configuration options for modpack makers.
Modpack policy:
You are more than welcome to include this in your modpack, so long as you do not monetize content that doesn't belong to you and abide by the EULA
About me:
/u/seraphaestus on reddit
It keeps crashing my game whenever I use any item from this mod
is there a way to craft theriac or only from trading?
I can't figure out the knowledge thing
When i try to launch it, my game crashes. I have tried a few versions and it still crashes. please help
execuse me my game crashes https://paste.ubuntu.com/p/F5qvvMDg69/
im an idiot so i got rid of my coment
Hello,Could I introduce your mod to Minecrafters in China ?
I think it is a good idea to make this epic mod known to the non-english countries:)
Hello, after I used your mod, I found it very interesting. I want to bring it to Chinese players, so that Chinese players can know this mod is OK?
In reply to xiaoheiqquuy:
oh you have a good idea
What does "Blood Loss" do? Nothing happens for the duration. Might be some sort of incompatibility. I'm going to try and find out.
Hey any chance this mod will see a 1.7.10 version? I'm working on a modpack focused on the industrial revolution bridging ancient warfare 2, rotarycraft, immersive engineering, millenairem,flaxbeards steam engines, diseasecraft Ect, its a long list that has me pinned at 1.7.10 with a 1.12 version focused on the modern era, I know its an edge case situation & an old version but just thought I'd ask
Is it possible to disable rats from the mod?
If pain is just slowness and weakness, why give it a custom effect at all?
In reply to cipath:
1. flavour
2. remedies for pain shouldn't be remedies for slowness/weakness that arise from sources other than pain
Been following this for a while now. Plan to incorporate it in my next modpack! Thank you for the awesome work!
Such a well made mod, apart from the rats not making any noise, its a 10/10.
In reply to joshua___graham:
This shouldn't be too hard to do.
Are the medicine tools from this mod the only source of bleeding and pain effects? There should be a configurable option so that designated mobs have a chance of inflicting those debuffs. (e.g. zombies may give bleeding whereas cave spiders bites cause pain due to their venom)
In reply to dyshonoured:
I'll look into this.
Great mod! Why is it called historicized rather than historical medicine?