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Historical Telgraph

A simple telegraph-based communication mod using cables and voice integration. Requires Simple Voice Chat.
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telgraphmod2-4.0.0.jar.jar

File nametelgraphmod2-1.0.0.jar
Uploader
ZeorezZeorez
Uploaded
Jul 31, 2026
Downloads
57
Size
153.3 KB
Mod Loaders
Forge
File ID
8547419
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:historical-telgraph-1489668:8547419")

Learn more about Curse Maven

What's new


Historical Telegraph 4.0.0 — Recipient Routing

Messages no longer go to every machine on the line. You now choose who receives them.

Added

  • Recipient list in the telegraph GUI. Right-click a machine and you'll see every station it can reach over cable — tick the ones that should get your message.
  • Each entry shows the station's name, channel, cable length and signal quality. Unnamed machines show as Unnamed Station (x, y, z) so you can still tell them apart.
  • Stations on a different channel are marked in red — you can see they won't receive it before you hit Send.
  • All / None buttons and a scrollable list for large networks.
  • Your selection is saved to the machine, so you set a route once instead of every time you send.

Changed

  • Send feedback now reports how many stations actually received the message.
  • The station name is applied immediately when you send, instead of only when the GUI closes — outgoing telegrams are stamped with the name you just typed.
  • Turkish translation completed (relay station, telegraph pole, insulator and the station name field were missing).

Note Network protocol version was bumped. Client and server must both be on 4.0.0 — mixed versions will be rejected on join.

Machines placed before this update keep broadcasting to everyone until you set a route on them, so existing worlds and lines keep working as they are.


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