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Hireable Boats

Adds in a new fast travel method: hireable boats. These generate in world and can be crafted.

Hireable Boat

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Adds docks with a hireable boatman who rows you to other docks you've discovered, for a fare.

How it works

  1. Find a dock, or craft and place your own.
  2. Visiting a dock adds it to your list of known destinations.
  3. Talk to the boatman and pick a destination from the travel screen. Each entry shows the dock's name, distance and fare.
  4. Pay the fare and you're taken to the other dock.

Features

  • Docks generate in the Overworld, with separate docks near plains, desert, savanna, snowy and taiga villages.
  • Docks use the wood type of their biome: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry or bamboo.
  • Craftable Dock Contract for placing your own. Overworld docks need water under the pier and rowboat, Nether docks need lava, and End docks need an open drop.
  • Docks can be named when placed and renamed later by the placer or an operator.
  • Separate sailor skins for the Overworld, Nether and End. Skins can be changed in the config (built-in, PNG file, player name or NBT profile), and hats can be toggled per dimension.
  • Fares can be paid in items (emeralds by default), XP levels or XP points. The price scales with distance, with a configurable base and maximum.
  • Travel is refused while riding, during the cooldown, or while a hostile mob is targeting you. Failed trips are refunded.

Crafting

Dock Contract:

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Configuration

Configurable in-game or in hireableboat-common.toml:

  • Travel: cooldown, hostile mob range, optional water-connection requirement
  • Fare: currency, fare item, base price, blocks per fare unit, maximum fare
  • Water network: cell size, fill cap, minimum depth, strict channels, scan budget
  • Sailor: hats per dimension, skin mode

The fare item uses the hireableboat:fare_items tag, so datapacks can change what counts as payment.

Requirements

  • GeckoLib

Install on both server and client.

Hireable Boats Team

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