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Hextale

Study hextech crystals and essences, distil them in brass machines and burn runes into your tools
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HexTale 1.8.4+1.21.1

File namehextale-neoforge-1.21.1-1.8.4.jar
Uploader
PockyPocky
Uploaded
Nov 1, 2026
Downloads
83
Size
9.6 MB
Mod Loaders
NeoForge
File ID
9392333
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:hextale-1751402:9392333"

Learn more about Curse Maven

What's new

Fixed

  • Devices no longer lose everything they hold when one of the items in them cannot be read any more (for example an item of a mod taken out of the pack): the Crucible, the Greedy Funnel, pylon cargo, the Whirl Sawmill and the Whirl Reaper now lose only that one item. Saved Void gates and breaches that cannot be read are kept in the file instead of being overwritten.
  • Going into the Void no longer leaves a second gate standing beside the first one on almost every trip; worlds that already have doubled gates lose the extra ones by themselves.
  • Riding a horse, a boat or a minecart through a breach, a Void gate or a Rift Gate no longer leaves the player stuck to a mount in the world behind.
  • A Crystal Battery with Thrift no longer swallows crystals without charge when several arrive at once.
  • A dry or lonely Rift Gate no longer loads its partner's chunk on every tick while something stands in it.
  • The fog of thinning land and the gloom around a breach show again outside the Void, and the Void's fog banks and the Void Lens change the fog again.
  • Fluid containers of other mods with several tanks are no longer counted twice when poured into a device, and items another mod's storage refuses at the last moment drop at the block instead of vanishing.
  • A modpack recipe with an empty result, a broken recipe of another mod, an empty rune chapter in a loot change or a mistyped id in the diary data no longer crash the game or the server.
  • Leaving a world no longer keeps it in memory through grapple hooks, rune and weapon effects, pylon look-ups or the diary map; Mirage cloaks and chalk roots no longer carry over into another world.
  • Breach Hearts, Binding Chalk, Rune Chalk and the Pollen boots respect claimed land, and the Skypack drinks only from jars its wearer may take from.
  • The Lab Bench's flame cannot be used to spam its sound, spectators cannot set stele runes, no Void Mites crawl up on Peaceful, and a Recall Charm used after dying no longer leads back to where the player died.
  • Machine sounds stay working after the Blocks volume was turned down to nothing and up again.
  • JEI lists the Research Notes of every topic instead of a single one.
  • Pit Maws in newly explored parts of the Void lie in the hollow they take out of the ground instead of being buried in it, and exploring the Void no longer fills the log with errors about blocks set in far chunks.

Changed

  • Less load on servers and clients: busy alembics, separators, workbenches and furnaces tell players of their work at most twice a second, the Hex Furnace looks its recipes up only when its contents change, a pipe change no longer makes every pipe network of every dimension be worked out again, goggles on a pipe, essence item icons, ward glass and the creative search do less work every frame, and the haze of deep blight keeps to a budget set by the Particles option.
  • Grass and leaves fade in thinning land through their biome colours, so Sodium keeps blending biome colours of grass and leaves.
  • Turning thinning off in the settings now says that it also closes the way into the Void.