HexColorText-1.5.9.jar
Curse Maven Snippet
What's new
# HexColorText 1.5.9 Changelog (Includes some stuff from 1.5.7 as well and 1.5.8)
HexColorText 1.5.9 is a major combat, progression, rendering, server-script, and polish update. This release focuses heavily on HexHaki, Sword Style, Asura, orb effects, custom enchantments, HyperText stability, GUI safety, and server-side script cleanup.
## Major Highlights
- Added major HexHaki combat polish, including Dragon Twister, Pound Phoenix, expanded Asura sword techniques, configurable Haki technique balance, and safer multiplayer charge validation.
- Added new custom enchantment support, including Haki Edge, Sword Mastery, Sweeping Edge, Hex Luck scaling, and custom enchanted book drops.
- Expanded orb/gem systems with Dream Gem completion, Astral Prism improvements, Perfect Core HUD polish, stacked cooldown reduction, and safer DBC Body revive/regeneration handling.
- Improved HyperText rendering stability across chat, CustomNPCs, DBC/JRMCore GUIs, NEI tooltips, and HexHub.
- Expanded Haki weapon coating support across vanilla, DBC, CustomNPC+, Chocolate Quest, ThePlugin, and other weapon sets.
- Added several server script improvements for Hit Skills, Daily/Weekly systems, HexSkills, Dragon Fist, Black Coffin, God Form masters, and general player-script organization.
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## HexHaki, Sword Style, and Asura
### Added / Expanded
- Added **Dragon Twister** as a new Sword Style technique.
- Uses a slash opener that creates a persistent tornado field.
- Tornado pulls, spins, lifts, damages, and launches targets.
- Includes Base, Armament, Ryuo, Conqueror, and Asura variants.
- Conqueror and Asura versions include black-rope dragon-style visual effects.
- Added **Pound Phoenix** as an early ranged Sword Style projectile.
- Uses **Caps Lock + Left Ctrl + Right Mouse**.
- Progresses through stages such as 36, 72, 108, 360, 720, and 1080 Pound Phoenix.
- Visuals shift based on active Haki coating.
- Reworked **Phoenix Rend** into a fast Iai-style crossing dash.
- Phoenix Rend remains on **Left Ctrl + Right Mouse**.
- It now performs sharper crossing cuts instead of overlapping with Pound Phoenix’s projectile identity.
- Expanded **Dragon Rising** into a longer multi-hit launcher.
- Hit count and duration now scale through different Haki states.
- Targets remain suspended until the final launch.
- Expanded **Asura** into a fuller transformation system.
- Added activation and exhaustion transitions.
- Added rank-based duration, Ki drain, and reactivation cooldown.
- Perfected Asura is sustained by Ki instead of having a fixed max duration.
- Spectral weapons visually inherit the held weapon’s Haki coating.
- Added/expanded transformed Asura sword techniques:
- Tiger Hunt → Nine-Claw Hunt
- Dragon Rising → Asura Dragon Rising
- Six Paths Severance → Nine Paths Severance
- Lion’s Requiem → Demonic Lion’s Requiem
- Billion-Fold World → Nine Worlds Collapse
- Added Silver Mist and Dead Man’s Game handling improvements.
### Balance / Config
- Added a new config category: `skills.haki_techniques`.
- Major Haki sword technique values can now be tuned from config, including:
- Cooldowns
- Stamina costs
- Ki costs
- Ki scaling
- Minimum costs
- Charge timings
- Configurable technique balance now covers:
- Sword Slash
- Multi Slash
- Dragon Rising
- Phoenix Rend
- Pound Phoenix
- Tiger Hunt
- Dragon Twister
- Lion’s Requiem
- Six Paths Severance
- Trichiliocosm / Billion-Fold World
- Asura activation
- Asura Silver Mist
- Asura Dead Man’s Game
- Fixed Conqueror’s Haki unlock logic so it follows the configured Armament and Ryuo level requirements instead of forcing Ryuo level 50.
- Default Conqueror unlock path is now Armament level 25 and Ryuo level 25.
- Softened early Asura balance by increasing Novice duration and reducing early cooldown pressure.
- Cleaned up Asura early-unlock costs so Silver Mist and Dead Man’s Game scale more logically after Asura Mode.
- Improved Asura resource safety so Ki and stamina are checked before spending.
### Multiplayer / Server Safety
- Added server-side charge validation for major charged Haki sword skills.
- Charged skill validation now tracks:
- Player identity
- Dimension
- Hotbar slot
- Held item
- Item damage
- Active Haki coating mode
- Applied safer charge checks to:
- Tiger Hunt
- Dragon Twister
- Lion’s Requiem
- Six Paths Severance
- Billion-Fold World / Trichiliocosm
- Asura Silver Mist
- Asura Dead Man’s Game
- Added clearer failed-charge feedback so players know when a charge was too short or broke due to switching weapons/coatings.
### GUI / HUD
- Added a compact **Next Unlocks** helper line to the Haki progression/controls GUI.
- Added shorter in-game config display names for long Haki progression and technique config keys.
- Added hover tooltips for Haki config entries showing the full internal key and a brief explanation.
- Restored and improved Haki/Sword progression bars and quick EXP popup behavior.
- Haki and Sword Style bars now better reflect earned EXP, spendable EXP, and unlocked track state.
---
## New Custom Enchantments and Enchant Updates
### Haki Edge
- Added **Haki Edge**, a new HyperText-styled custom enchantment.
- Haki Edge can appear on compatible Haki weapons and rare custom enchanted books.
- Haki Edge increases:
- Sword skill damage
- Active Haki melee/sweep damage
- Haki Edge scaling applies to major sword arts including:
- Phoenix Rend
- Pound Phoenix
- Dragon Rising
- Tiger Hunt
- Dragon Twister
- Lion’s Requiem
- Six Paths Severance
- Trichiliocosm
- Asura sword variants
- Added weapon tooltip lines showing the current Haki Edge sword skill bonus and active Haki damage bonus.
### Sword Mastery
- Added **Sword Mastery**, a HyperText-styled weapon enchantment.
- Sword Mastery boosts combat-earned:
- Haki EXP
- Sword Style EXP
- Sword bank EXP
- Technique mastery EXP
- Normal enchanting focuses on levels I-V.
- Levels VI-X are reserved for rare high-power enchanting rolls.
- Fixed non-combat progression sources so Sword Mastery does not multiply things like Dragon Ball wishes, command grants, or master rewards.
### Sweeping Edge and Hex Luck
- Added a custom **Sweeping Edge** enchantment for 1.7.10.
- Sweeping Edge can appear from the enchantment table up to level V.
- Higher levels add modern-style sweeping attacks and extended melee reach.
- Added visible modern sweep particles for successful primary hits.
- Hex Luck now improves HexOrb drop odds and custom enchanted book drop odds.
- Custom enchanted books can now rarely drop from eligible mobs.
Supported custom book drops include:
- Hex Luck I-X
- Sword Mastery I-X
- Sweeping Edge I-V
- Haki Edge
---
## Orbs, Gems, and Passive Effects
### Dream Gem / Dream Orb
- Completed the Dream Gem passive effect chain with seven effects:
- Dream Echo
- Lucid Recovery
- Dream Slip
- False Awakening
- Dream Fracture
- Reverie Chain
- Nightmare Bloom
- Added Dream HUD support with animated bars and source-aware cooldown handling.
- Added Reverie status-style icons.
- Improved Nightmare Bloom visuals and DBC Body refund behavior.
- Fixed Legacy Totem / Dream-style revive handling so it no longer falsely triggers from low vanilla HP while DBC Body is still alive.
### Astral Prism
- Astral Orbit Step now performs a true multi-skip counter sequence.
- Astral Star Tornado now creates a lingering tornado field.
- Star Tornado pulls, spins, lifts, and damages enemies over time.
- Added rare exact 100% orb stat rolls.
- Existing socket handling now preserves 100% values correctly.
### Perfect Core
- Perfect Core now displays its own gem icon when borrowing other orb proc effects.
- Perfect Core can now run more shared orb effects from one socketed source.
- HUD behavior was improved for borrowed Void, Abyss, Dream, Ocean, Glitch, Astral, and Perfect Core effects.
### Cooldown Reduction / Balance
- Orb cooldown reduction now stacks across socketed gems and direct orb sources.
- Total cooldown reduction is capped at 75%.
- Socketed item lore now displays a **Total Skill Cooldown** line.
- Next-gen orb cooldown caps were reduced for balance.
- Dream Gem keeps a higher cooldown-reduction identity, while other next-gen gems were brought down to safer caps.
### DBC Body / Totem Fixes
- Added pulsed DBC Body regeneration for next-gen orbs.
- Totem of Undying handling now catches lethal DBC/JRMCore danger earlier.
- Totem revive flow restores vanilla health, attempts DBC Body recovery, clears dangerous effects, and applies a short alive-state guard window.
---
## Haki Weapon Coating and Combat Item Support
- Expanded Haki weapon coating support across many weapon families.
- Supported coating modes include:
- Armament
- Hardening
- Ryuo
- Conqueror
Expanded weapon support includes:
- Vanilla weapons
- CustomNPC+ melee weapons
- Dragon Block C weapons
- DBC model-rendered weapons such as Katana, Brave Sword, Z Sword, Dimension Sword, Evil Spear, and Power Pole
- Chocolate Quest weapons
- MrCrayfish Furniture knife
- ThePlugin melee weapons
- Haki renderer now keeps using stitched item-atlas paths for inventory, first-person, and third-person views.
- Haki coating avoids unsupported ranged weapons, spell items, armor, shields, vanity items, and utility tools unless confirmed as valid melee/generic-attack weapons.
---
## Weapons, Items, and Legacy Content
- Updated Blackblaze Katana first-person rendering.
- It now borrows Spiral Guard Katana-style first-person framing.
- More of the oversized nodachi remains visible on-screen.
- Offhand and blocking offsets were adjusted to match the new framing.
- Added axe and battle-axe combat support.
- Axes can now use a right-click attack path as Axe Cleave.
- Axe Cleave has heavier, wider, slower waves with stronger knockback.
- Haki-coated axes receive unique visual palettes.
- Added the Totem of Undying as a HexColorText item.
- Updated the Heart item to be instant right-click consume instead of slow-eating food.
- Restored and cleaned up legacy Useless blocks/items.
- Added a new Legacy Useless creative tab.
- Restored missing legacy textures and corrected several broken item/block visuals.
- Fixed Piss Bucket visuals and fluid texture behavior.
- Cleaned up Glow Ice, Glow Glass, cursed food behavior, and old block/item mappings.
---
## Dragon Fist, Black Coffin, and Skill Systems
### Dragon Fist
- Dragon Fist received server optimization for active skill entities.
- Dragon Fist PvP damage can now be tuned through config multipliers.
- Dragon Fist cooldowns are handled per variant instead of globally locking every variant.
- Dragon Fist script/API support was improved for Normal, Rush, Loop, and Blast variants.
- Custom PvP death messages were added.
### Black Coffin
- Black Coffin PvP damage tuning was moved further into config.
- Added defense-aware PvP Body chip scaling.
- Black Coffin level checks were tightened:
- Level 0: locked
- Level 1: normal
- Level 2: chant
- Level 3: third form
- Black Coffin and Dragon Fist config options were reorganized under cleaner skill sections.
- Legacy/duplicate config entries were cleaned up.
### Visual Refresh
- Black Coffin received a modern visual refresh using darker sculk/soul/forcefield-style effects.
- Dragon Fist received sonic boom, gust, flash, and impact-style visual upgrades.
- Black Coffin, Dragon Fist, and Haki Slash cooldown HUDs received refreshed visuals.
---
## Hit / Time Skip Server Script Improvements
- Cleaned up several Hit moveset script issues.
- Improved Time Stop escape handling.
- Improved stored frozen-time damage payout and cleanup.
- Improved knockback after frozen-time damage resolves.
- Flash Fist Crush and Tremor Pulse counter behavior were adjusted to reflect damage more reliably.
- Counter moves now include stronger knockback feedback.
- Optional Time Skip impact-frame VFX work adds more Hit-style compact impact flashes instead of large portal-column spam.
- Multi-hit Time Skip and Molotov-style sequences can now be tuned visually for clearer separate hit timing.
---
## GUI, HyperText, HexHub, and Rendering Fixes
### HyperText / Font Renderer
- Fixed HyperText prefix/suffix spacing issues with EssentialsChat and GroupManager-style display names.
- Improved HyperText width measurement for bold, colored, and styled player names.
- Restored CustomNPC HyperText wrapping for dialog text, text areas, and long styled messages.
- Removed fragile CustomNPC text-area dependency that could cause missing-class crashes.
- Fixed NEI hidden tooltip marker issue that caused styled item names to show a tiny smushed tail.
### DBC / JRMCore GUI Safety
- DBC/JRMCore screens now use a safer HexFontRenderer path.
- HyperText already visible in chat, overlays, item names, or tooltips should no longer break DBC GUI layout math.
- DBC GUI text is sanitized while preserving normal vanilla formatting codes.
### CustomNPC Editor FPS
- Added a targeted FPS guard for heavy CustomNPC manager/list GUIs.
- Quest, dialog, faction, transporter, recipe, and similar manager lists now use a lighter vanilla font path.
- Player-facing dialogs and explicit dialog text rendering still allow HyperText.
### HexHub
- Fixed HexHub performance while restoring styled JSON text support.
- Tag styles and animated tag backgrounds render correctly again.
- Hub feed titles can use styled renderer text.
- HexHub keeps the lighter path for plain text while routing styled entries through HexFontRenderer only when needed.
---
## HexMaster, God Form, and Server Systems
### HexMaster
- Added an admin delete tool inside the HexMaster GUI.
- Improved master portrait caching across distance/dimension changes.
- Improved NPC/player master lookup behavior.
- Fixed quest friendship messages to display the real stored friendship value.
- Added safer socket OP bypass configuration.
### God Form / Masters
- Improved God Form rank-up setup and master progression scripts.
- Fixed current-master matching so players can continue progression with the same selected mentor.
- Improved Janneftw2 and Dahke portrait refresh behavior.
- Added SSJ4 fur color support with a separate color path from normal HexHair.
- Expanded SSJ4 fur handling across server sync and renderer behavior.
### Server Script Cleanup
- Merged Daily/Weekly and EcoBridge into one unified progression/economy script.
- Added command routing and known-command protection to reduce duplicate unknown-command warnings.
- Grouped AFK, Wands, Dragon Ball wish handling, HexSkills, Dragon Fist, Grapple, and Black Coffin skill commands more cleanly.
- Added safer shared hook routing for chat, timer, tick, attack, keyPressed, and GUI events.
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## Performance and Stability
- Reduced CustomNPC editor FPS issues caused by animated HyperText in manager lists.
- Improved HexHub rendering performance.
- Improved Haki charge validation for multiplayer.
- Improved Dragon Fist server entity cleanup and lifetime handling.
- Improved orb HUD and proc rendering behavior.
- Improved DBC/JRMCore GUI safety when styled text is present.
- Reduced several script-side conflicts caused by duplicate or merged player-script handlers.
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## Notes for Existing Worlds / Servers
- Existing configs may need to be regenerated or manually updated to expose the new Haki technique balance options.
- Existing socketed weapons may need a socket refresh or re-socket action before new total cooldown lore appears.
- Server owners using the provided CustomNPCs scripts should test merged player-script tabs before removing old standalone tabs.
- If using the Time Skip script visual update, test impact-frame particle density on your server and adjust delay/particle toggles if needed.
- Some new features are config-driven and may require checking server configs after updating.
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