File Details
HexColorText-1.5.7.1(Beta).jar
- B
- Apr 22, 2026
- 7.87 MB
- 10
- 1.7.10
- Forge
File Name
HexColorText-1.5.7.jar
Supported Versions
- 1.7.10
Curse Maven Snippet
Well I have added quite a few things/worked on you can read at the json file but every or most versions avialable read the most recent json file changes but if not here are the latest this is more of a beta that skims the file size down due to duplicates ""entries": [
{
"tab": "news",
"tag": "PATCH NOTES",
"tagColor": "#33FFFF",
"date": "2026-04-22",
"title": "HexColorText Progress Update",
"bannerTitle": "Fixes, Achievements, and Current Priorities",
"details": [
"Fixed the rarity overlay bug so items without real visible rarity lore no longer incorrectly show rarity frames/overlays in the slot UI.",
"Added orb achievements and expanded the achievement path for orb progression and collection tracking.",
"HexTail production is halted for now aside from keeping the current solid tail color support; broader tail work is being put on hold until later.",
"Grapple work is still in active testing/debugging and DBC-specific grapple damage can be added in a later pass."
]
},
{
"tab": "notice",
"tag": "UI TWEAK",
"tagColor": "#CC0066",
"title": "Sort Button and Unsocketer UI Adjustments",
"date": "2026-04-19",
"details": [
"The inventory Sort button was repositioned again for better placement on the player inventory and creative inventory screens.",
"Chest and container Sort button placement was left alone since those screens were already in a good spot.",
"The Hex Unsocketer GUI received another text alignment pass to better match the new template-based texture layout.",
"Open, Filled, and Max text were nudged for cleaner spacing, and the Inventory label was shifted slightly lower for readability.",
"This pass was focused on visual cleanup only, with no changes to unsocketing logic or sorting behavior."
],
"actionTitle": "UI Cleanup",
"actionSubtitle": "Small placement and text-spacing tweaks for inventory sorting and the Hex Unsocketer."
},
{
"tab": "news",
"tag": "SCRIPTING",
"tagColor": "#330066",
"title": "<grad #F06A2A #FFB36B #F06A2A scroll=0.18 styles=l>Reroll / Rarity Cleanup</grad>",
"date": "2026-04-19",
"bannerTitle": "Reroll + Rarity Cleanup",
"summary": "Cleaned up reroll rarity detection and older item presentation issues.",
"details": [
"Adjusted reroll checks so items are less likely to fail when their rarity marker is not shown cleanly on the default visible lore.",
"Improved support for items whose rarity data or marker presentation lives on lore pages instead of only the first visible page.",
"This helps fix cases where evolved or older items could incorrectly say they had no valid rarity to reroll.",
"Continued cleanup around legacy rarity presentation issues where an old visible rarity line could still appear alongside a newer evolved rarity presentation.",
"Older items with messy visible rarity lines can still be refreshed with !rarity migrate if needed."
]
},
{
"tab": "news",
"tag": "DEV NEWS",
"tagColor": "#FF66Ff",
"title": "Hex Utility and Optimization Pass",
"date": "2026-04-17",
"details": [
"Inventory sorting was added with a smaller custom-shaped Sort button. It appears in player inventory, creative inventory, and many chest-style containers.",
"The sorter can merge compatible stacks while preserving NBT, rolled stats, socket data, and other custom item data.",
"Rarity overlays and held/equipped glints were optimized with a shared render cache to reduce repeated lore and NBT parsing.",
"Custom hair rendering received an FPS-focused cache and render-policy pass. Custom-form hair color support was also added as a configurable option.",
"The heavier custom-form overlay and renderer leak paths remain disabled by default for safety.",
"Black Coffin charging was tightened so locked users should no longer see the charge HUD or GUI when the skill is unavailable.",
"Socketing gained unsocket support. Players can remove a specific socketed gem or remove all socketed gems while preserving returned gem stats, effects, and NBT.",
"A dedicated Unsocketer GUI was added alongside the existing command and script API support."
],
"actionTitle": "Inventory Sort Added",
"actionSubtitle": "Use the new Sort button in inventory or chest screens. Shift-click support is included."
},
{
"tab": "news",
"tag": "BALANCE",
"tagColor": "#FFD24A",
"title": "<grad #FFD24A #FFF2A6 #FFB300 #FFD24A scroll=0.18 styles=l>Levelup Balance Update</grad>",
"date": "2026-04-17",
"bannerTitle": "Effervescent+ / Black Levelup Tuning",
"details": [
"Updated the levelup system for endgame rarity progression.",
"• Effervescent+ now supports the older Effervescent_ naming as the same rarity.",
"• Black can now be reached from Effervescent+, but the chance is intentionally extremely low.",
"• Black still has a pity fallback after many failed levelup attempts, so progress is never completely wasted.",
"• Random non-rarity items in the third levelup slot are now ignored instead of failing the levelup attempt.",
"• The third slot only contributes when it is a valid matching-type donor.",
"• Effervescent+ tier growth was adjusted: 2 levelup attempts count as 1 effective tier.",
"• Effervescent+ now gets small stat growth per levelup attempt, with a stronger bonus when a full tier step is completed.",
"• Other rarities keep their original levelup behavior."
]
},
{" even thou some are server/script related

