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HELM

Minecraft automation mod. Macros, pathfinding, combat, mining, farming. A better Baritone.
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HELM0.1.2-26.2.jar

File nameHELM0.1.2-26.2.jar
Uploader
vdcoolokvdcoolok
Uploaded
Oct 4, 2026
Downloads
13
Size
695.5 KB
Mod Loaders
Fabric
File ID
9056728
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:helm-1715897:9056728"

Learn more about Curse Maven

What's new

$attack

Walk to mobs and hit them. Available as $attack, with the aliases fight and hit.

$attack zombie
$attack zombie skeleton
$set attack.mode crit
$attack spider
$stop

Mobs only. Player names are refused by name, and the picker lists mobs alone, so a player cannot be targeted by accident.

Two ways to hit

attack.mode is spam or crit and can be switched at any time, including mid-attack.

spam throws a hit every attack.intervalMillis, two hundred milliseconds to start with. The game's own attack speed is four a second, so that default puts every hit at full strength.

crit jumps at the mob and throws a single hit part way down, which the game counts as a critical hit for half again the damage. Crit mode needs room: it will not stand, and will not stop walking, anywhere without three blocks of air above it, and pathing goes and finds somewhere it can jump from.

Fighting at a sensible distance

Distances are measured horizontally, so being above or below a mob does not count against you. Two separate numbers, because using one for both means a mob that shuffles is close enough to stop walking but too far to hit:

Setting Job Default
attack.startDistance When HELM stops walking 1.5
attack.hitDistance The furthest a hit is thrown from 2.5

attack.radius is quietly capped at the hit distance, because a wider radius than the reach would park HELM somewhere it provably cannot hit from.

Seeing and keeping what you kill

The mob being hit is drawn with a glowing red outline, so it is obvious which one in a herd is next. When a mob dies, whatever it dropped is walked over and picked up before the next one is engaged.

Everything added

28 settings under attack, and one colour under outline:

Setting Default What it does
attack.mode spam spam or crit
attack.intervalMillis 200 Milliseconds between hits in spam mode
attack.startDistance 1.5 How close before HELM stops walking
attack.hitDistance 2.5 The furthest a hit is thrown from
attack.critFallDrop 0.6 How far below the top of the jump the hit lands
attack.autoWeapon true Hold the best weapon, sword over axe
attack.lookAtTarget true Turn your view onto the mob once close
attack.lookDistance 6.0 How close before your view turns
attack.maxLookPitch 80.0 Cap on how far the view tilts
attack.renderTarget true Outline the mob being hit
attack.collectRemains true Pick up a killed mob's drops first
attack.radius 3 Capped at the hit distance
attack.verticalRadius 2 Up or down from the spot that counts
attack.offsetDistance 0.0 Stand this far off the mob
attack.offsetDirection 0.0 Which side that offset sits on
attack.verticalOffset 0.0 Up or down from the mob the spot sits
attack.maxTargetDistance 0 Ignore mobs further than this
attack.minTargetDistance 0 Ignore mobs nearer than this
attack.waitTicks 20 Ticks to keep waiting when nothing matches
attack.retryTicks 20 Ticks before looking again after no path
attack.replanTicks 2 Ticks after the mob moves before searching again
attack.holdWhenClose true Stand still once close
attack.sprint true Allow sprinting on the way
attack.breakBlocks true Allow breaking blocks in the way
attack.placeBlocks true Allow placing blocks to bridge a gap
attack.keepTarget false Stay on the mob already being hit
attack.closestOnly false Work towards the single closest match
attack.ignoreSameKind false Skip closer matches of the same kind
outline.attackTargetColour #E03030 Colour of the target outline

Also changed

  • $set attack.mode now offers both spam and crit instead of only the current value, and filters as you type.
  • Typing $attack opens a mobs-only picker. It previously showed the macro keyword list.
  • $stop reports Attacking stopped.
  • $attack ends $follow, $farm, $mine, $goto, $autogoto, $autolookat and macros, and is ended by them and by leaving the world.

This mod has no additional files