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Hearthstead: Biome Villages

Every vanilla village rebuilt as a real little town: plazas, gardens, walled towns and 8 biome styles from desert to cherry grove. Pure vanilla blocks, works with vanilla villagers and raids.
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Hearthstead: Biome Villages 1.4.0 (NeoForge 26.2)

File namehearthstead-neoforge-26.2-1.4.0.jar
Uploaded
Nov 1, 2026
Downloads
10
Size
5.5 MB
Mod Loaders
NeoForge
File ID
9390412
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:hearthstead-biome-villages-1751072:9390412"

Learn more about Curse Maven

What's new

Hearthstead 1.4.0 - Village Life

Villages don't just look lived in now, they are lived in.

Quest board

  • Every village square has a roofed quest board with a [Quests] sign. Right-click it to read today's request.
  • Requests come from the villagers who live there and depend on their trade and the biome (20 wheat for the farmer, 10 cod for the fisherman, raw copper for the mining town...).
  • Bring the goods and click again: emeralds, a themed gift from that village and better reputation (better prices) with every villager around. One request per board per day.

Night patrols and raid defence

  • At night, armorers and weaponsmiths (the guards in light armour) take a lantern and patrol the streets, squares and wall walks, then go home at dawn.
  • During a raid they draw iron swords, mark raiders with Glowing and fight them. Every gate of the village is shut until the raid is over, then opened again.

Real festivals

  • Village squares dress themselves up by the real date: Christmas (1 Dec - 6 Jan: snow, a lit tree with a star, candles and presents), harvest (autumn: hay, pumpkins and jack o'lanterns), spring blossom (flowering trees and petals) and summer lanterns.
  • Decorations only go into empty spots and are taken down by themselves when the season changes. festivals=AUTO|CHRISTMAS|HARVEST|SPRING|SUMMER|NONE in config/hearthstead.properties.

Daily routines

  • Fishermen go down to the water and the piers, miners walk to the quarry rails, the cleric rings the bell at dawn and the tavern fills up in the afternoon.

Golem abilities

  • Each golem skin has a power: stone - resistance, moss - regrows, copper - fast, snowy - slows monsters, sandstone - absorption, cherry - heals villagers, nether - fireproof, gold - Hero of the Village for players nearby (cheaper trades), spruce - strength, ice - slows and freezes monsters, dark oak - marks monsters with Glowing, lush - night vision for players nearby. golemAbilities=false turns them off.

New villages and ruins

  • Hunters' camp (snowy taiga), igloo village (frozen and jagged peaks, snowy slopes), treetop village on tall stilts (dark forest) and an underground lush-cave village carved into the cavern, each with its own outfits and golem skin (spruce, ice, dark oak, lush).
  • Abandoned ruins of every village style: broken walls, cobwebs and a chest with its own loot.

Outfits

  • Wandering traders and village children wear the outfit of their biome too. Faces always stay vanilla.

New config keys (all default on): quests, patrols, routines, golemAbilities, festivals.

This mod has no additional files