Heartcore

A configurable Minecraft Hardcore mod that removes hearts when you die, with a few other added features.

File Details

1.0.2+1.21.3

  • R
  • May 21, 2025
  • 43.80 KB
  • 17
  • 1.21.3
  • Fabric

File Name

heartcore-1.0.2+1.21.3.jar

Supported Versions

  • 1.21.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:heartcore-1266153:6553668"
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Version 1.0.1

  • Added /heartcore giftheart command for multiplayer
  • Added /heartcore config commands for server operators
  • Fixed a bug causing servers accessing a client-only mixin
  • Fixed a bug where minHearts wasn't syncing with the client
  • Added heartsPerHealingItem config
  • Added support for half hearts
  • Renamed the NBT tag from heartcore:add_heart to heartcore:heart_modifier
  • heartcore:heart_modifier now accepts an integer for adding/removing a custom amount of hearts

Version 1.0.2

  • Following the mod_version + game_version naming scheme from now on
  • Added the custom Player NBT bool tag heartcore:recently_died to track when a player is dead but hasn't respawned yet
  • Added the custom Player NBT bool tag heartcore:seen_before to set new player's max health to the server max health
  • Added the custom Player NBT bool tag heartcore:health_at_death to easily track if a player has enough hearts to respawn
  • Added the enforceMaxHealth config option that will make sure players joining the server don't have more than the maxHearts allowed by the server
  • Fixed a bug where the random respawn feature would respawn players in caves
  • Fixed a bug where the random respawn feature would sometimes cause an out of memory crash (report if encountered)
  • Rewrote the respawning logic, so the server won't hang on respawn due to waiting a game tick to switch gamemodes