Mob Health Bar renders vanilla-style hearts directly above any mob heads — no HUD overlays, no clutter, just clean, immersive health feedback that really feels vanilla.
Vanilla Hearts in 3D Full, half, and empty hearts rendered above mob heads using the actual vanilla heart sprites. Poison, wither, and absorption variants all included.
Smooth Fade-In & Fade-Out Health bars don't pop in or vanish. They ease in and fade out for a polished, natural feel.
Smart Visibility Hearts appear when you damage any entity or look at a hostile mob. Hostile mobs stay visible for ~20 seconds, friendly entities for ~7 seconds.
Damage Flash & Shake When a mob takes a hit, hearts flash and shake just like vanilla.
Always Faces You Billboard rendering keeps the hearts oriented toward the camera at all times, no matter what angle you're viewing from.
Works on Everything Zombies, cows, bosses, villagers — if it has health, it gets hearts.
Pixel-Perfect Vanilla Logic Heart fill matches vanilla's HUD exactly. A mob with 0.1 HP still shows a half heart.
🎮 How It Works
Hit a mob — hearts fade in above its head showing current health
Look at a hostile mob — hearts appear automatically, no hit needed
Watch them update — hearts reflect real-time health changes with damage flash on each hit
Hearts fade away — after the timer expires, they smoothly disappearNo keybinds, no config screens to open, no setup. Install and play.
❓ FAQ
Does this need to be installed on the server? No — this is a purely client-side mod. Install it on your client and join any server.
Does it conflict with other health bar mods? It shouldn't — this mod uses a render layer on entities, not a HUD overlay. But running two health-display mods at once would look redundant.
Can I include this in my modpack? Yes, freely — public or private, no notification needed.
Where do I report bugs? Open an issue on the GitHub repository. Please include your loader, MC version, and a latest.log.