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Health Based Mob Scaling

Mobs grow bigger and stronger based on their health. Dynamic scaling for a more immersive Minecraft experience

File Details

health-scaling.jar

  • R
  • Mar 23, 2026
  • 4.58 KB
  • 112
  • 1.21.11
  • Fabric

File Name

health-scaling-mod-1.0.0.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:health-based-mob-scaling-1493367:7798620"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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## 🟢 v1.0 – Initial Release

### ✨ Features
- Added health-based mob scaling system
- Mobs dynamically change size based on their current health
- Step height now scales with mob size
- Fully automatic system (no commands required)

### ⚙️ Mechanics
- Scale = Health × 0.25
- Step Height = Health × 0.125
- Only affects living entities (mobs)

### 🚀 Performance
- Optimized update system (runs every 20 ticks / 1 second)
- Only affects mobs within 128 blocks of players
- Designed to minimize lag in survival worlds

### 🛠️ Technical
- Uses Minecraft attribute system (scale & step height)
- Safe attribute checks to prevent crashes
- Compatible with Fabric 1.21.11

### 📦 Requirements
- Fabric Loader
- Fabric API
- Minecraft 1.21.11

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## 🔮 Future Updates
- Config file for custom scaling values
- Smooth scaling transitions
- Per-mob customization options