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Health Based Mob Scaling

Mobs grow bigger and stronger based on their health. Dynamic scaling for a more immersive Minecraft experience
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Description

# ๐Ÿงฌ LifeScale – Health-Based Mob Scaling

Bring your world to life with dynamic mob scaling!

**LifeScale** makes every mob's size and movement scale with its health — creating a more immersive and challenging gameplay experience.

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## โšก Features

- ๐Ÿ“ˆ Mobs grow larger as their health increases
- ๐Ÿฆถ Step height increases with size (bigger mobs climb better)
- โš™๏ธ Fully automatic — no commands needed
- ๐Ÿš€ Optimized for performance (updates once per second)
- ๐Ÿ‘ฅ Only affects mobs near players (reduces lag)

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## ๐Ÿง  How It Works

Every mob dynamically updates:

- **Scale = Health × 0.25**
- **Step Height = Health × 0.125**

This means:
- Strong mobs become massive
- Weak mobs shrink down

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## ๐ŸŽฎ Gameplay Impact

- Boss fights feel more intense
- Natural difficulty scaling
- More visual feedback for mob strength

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## โš™๏ธ Requirements

- Minecraft **1.21.1 (or compatible 1.21.x)**
- Fabric Loader
- Fabric API

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## ๐Ÿงช Performance

- Updates every 20 ticks (1 second)
- Only affects mobs within 128 blocks of players
- Designed for smooth gameplay even in large worlds

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## ๐Ÿ“ฆ Future Plans

- Config file for scaling values
- Smooth scaling animations
- Per-mob customization

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## ๐Ÿ’ฌ Feedback

Have ideas or found a bug? Feel free to suggest improvements!

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## ๐Ÿท๏ธ Keywords

mob scaling, health based mobs, dynamic mobs, fabric mod, minecraft 1.21 mod, realistic mobs

The Health Based Mob Scaling Team

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Hey! I'm Aadi Jain โ€” a developer, gamer, and tech enthusiast who enjoys crafting fun projects and making intresting minecraft mods.

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