Hbm's Nuclear Tech Mod

A mod about technology, atomic science and nuclear weapons

File Details

Hbm's Nuclear Tech Mod 1.0.27X4998 for Minecraft 1.7.10

  • R
  • Jun 16, 2024
  • 48.67 MB
  • 12.3K
  • 1.7.10
  • Forge

File Name

HBM-NTM-[1.0.27_X4998].jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hbms-nuclear-tech-mod-235439:5436208")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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## Added
* PRISM
  * A new 3D radiation system which makes use of block explosion resistance to determine spreading
  * Unlike the 1.12.2 "pocket" system, radiation isn't perfectly sealed, blocks in a 16x16x16 area are simply summed up and used as a divisor
  * Using enough high-resistance blocks (or a ton of lesser resistant blocks), radiation can still be effectively blocked (either thick concrete walls or a mountain)
  * Radiation is still (sub) chunk based, so the radiation on both sides of a wall in the middle of a chunk will still be the same, the wall will however affect spreading to neighboring chunks
  * For TPT players: radiation can be compared to pressure, where pressure also uses 4x4 pixel regions and is affected by pixels within those regions
  * The system is disabled by default, but can be enabled in the config under the radiation category

## Changed
* Centrifuges and refineries now use analog circuits
* Updated the cyclotron, the GUI is now much cleaner and it uses water as coolant (produces LPS) instead of regular coolant
* Due to some people's inability to put a square peg into a square hole rather than a round one, it is now impossible to manually click soldering station ingredients into the wrong slot (you could have just shift-clicked, you know?)
* Slightly simplified a few crafting recipes, steel tanks and steel shells take the same role so the steel tanks were dropped from a few recipes

## Fixed
* Fixed hopper IO ignoring the stack limit on arc furnaces under certain circumstances
* Fixed the watz powerplant not dropping as many HSS bolts as it should
* Fixed grates crashing servers when placed using shift click onto blocks
* Many machines now use the much more efficient byte buffer for sending information to the client which heavily reduces lag (NBT packing is a major contributor to TPS lg)
* Fixed issue where the power system would constantly disconnect when multiple dimensions are loaded
* Fixed the rare sideways-rendering tank not using the correct UV
* Fixed incorrect resource path for the hot blood tank, causing a missing texture
* Fixed welded CMB plates being unobtainable
* Fixed the ICF pellet maker not being able to eject the output