File Details
Hbm's Nuclear Tech Mod X2904 for Minecraft 1.7.10
- B
- Sep 22, 2018
- 25.05 MB
- 7.6K
- 1.7.10
File Name
hbm1.0.27_BETA2904.jar
Supported Versions
- 1.7.10
[this update also inclused the private betas 2870, 2875, 2888, 2891 and 2893]
2904:
Added:
*Selafite
**Blocks that range from non to very radioactive
**Selafite corium has AoE radiation
*Radiation hotspots
**Craters laced laced with selafite
**Spawn randomly
*Waste storage tower
**Concrete building full of selafite and green ooze
**Also a randomly spawning building, who would have thought
*Sliding blast door
**Tall, thin blast door
**Multiple doors placed next to each other will activate at once, forming a single large door
**Can be locked and triggered remotely
*Custom nuke rods
**Additional items accepted by the custom nuke for easier use
**Rods have their exact stats in the description
*Hazmat cloth block
**Not yet craftable
**Purely decorative
*N45
**Sea mine looking thing
**Not sure what to make of it yet
**Model is based off of whether it's standing on the ground or hovering
*Safe
**Bomb-proof crate with 15 slots
**Lockable
*Bobby pin
**Can be used for lockpicking
**Requires a screwdriver
**Chance is 10% by default, hidden factors can change that
*Gas mask filter
**Required for crafting gas masks
**Using it while wearing a mask will fully repair it
*Canteens
**Drinkable items that do not disappear
**Have cooldown
**V13 canteen regenerates 2.5 hearts
**Fancy flask gives strength and nausea
*Added two secret achievements
*Custom nuke now has it's own kit
Changed:
*AP mines are now a little deeper in the ground
*Iron and stel crates can now be locked
*Starter kits now give more appropriate items
*All kits that give the player radioactive items will eject that player's current armor and put on hazmat gear
*Green ooze now uses new radiation system
*FM radio now has a gui, it still doesn't work though
*Batteries now display their charge/discharge rates
*Replaced a few chests in structures with steel crates
*Tainted heart effect now works without particles
*Airstrike remote will now make a boop sound when the bomber can not successfully spawn, rather than wasting it
*Readjusted airstrikes in loot table
*codered_'s cape is now all sparkly and stuff
**please don't talk to me ever again
**i'm serious, never contact me under any circumstance
[insert a black line here that does not screw up formatting]
*Bombers now load chunks, but it does not work for when they spawn
*To combat bombers not working on SMP, there is a new short mode for bombers in config
**Short mode will spawn bombers much closer to their targets
Fixed:
*Fixed ZPE generator still working even without the final ring segment
*Fixed AI-chip crash because of mistaken use of skala function
*Removed unnecessary skala import which could potentially crash servers without skala
2893:
Added:
*Smart grenade
**Only explodes after a second, will otherwise drop as an item
*MIRV grenade
**Splits into eight grenades after a second
*Breaching grenade
**Light version of the drill grenade
**As strong as a generic one, but only has a 1/10 chance of despawning when it explodes
*Digging grenade
**Similar to MIRV, but spawns breaching grenades
**Grenades will be propelled downwards
*Tainted Creeper
**Created when a creeper touches taint
**Explosion doesn't destroy blocks, but places taint
**15 HP, little faster, 30 ticks fuse time
*Locksmith Table
**Like satlinker, but sets pin configuration of keys and padlocks
*Padlock
**Allows things to be locked (only vault door for now)
**Needs pins to be set first
*Key
**Can open locked doors if the pins match
*Red key
**Lockpick
*Cloud residue item
**Rarely drops from cloud residue
Changed:
*Grenade kit now gives all new grenades
*Cloud residue now drops residue item which can be recycled in a centrifuge
Fixed:
*Fixed orbital strike not firing to the right coords when the sat panel's target is moved with WASD
*Fixed typo in cable drum's description
2891:
Added:
*2 new klaxon siren tracks, ripped from fallout 3
*Animation for the death ray satellite
*Lööps
**basically an entire box of froot loops
*IT breakfast
**froot loops with energy drink as cereal sauce
**grants a few positive potion effects
Changed:
*All jetpacks now need kerosene
*All jetpacks now display their kerosene level in the item description
*Changed vault door speed and sound
**Sounds are now original from fallout 3
**Speed has been adjusted to go along the sound
Fixed:
*Increased render distance for many FW entities such as explosions
*Fixed crash concerning the AI chip when the skala library isn't present
*Fixed T45 displaying power level of 4000% when fully charged
2888:
Added:
*TeleLinker
**Allows to manage telemetry cards and AI-chips
**Options to copy UUIDs from one chip onto another and to delete the settings
*Saturnite
**Cobalt-meteor alloy
*Saturnite UZI
**Both versions
**More damage & fire effect
*Saturnite revolver
*Saturnite rifle
*Tainted heart
**Potion effect
**Equivalent to wearing a hazmat suit
**Applied when taking cloud damage while having taint effect
*Watery taint syringe
**Applies 60 seconds of weak taint effect
*Clooud residue
**Non-dangerous residue of the sierra madre cloud
*Added B-29 models for the airstrike
*Fat Mine
**Nuclear landmine
Changed:
*Nuclear explosions now have explosion sounds in addition to thunder
*Airstrikes are now craftable
*Laser detonator is now craftable
*Meteor dust is now craftable (allows for lategame crafting in worlds without meteors)
*Turret AI and telemetry chips now save player UUIDs instead of an integer frequency
Fixed:
*Dead grass now uses the new rad system
*MK4 now has thunder sounds
2875:
Added
*Landmines
**AP mine, does no terrain damage
**AT mine, does a lot of damage
**Shrapnel mine, fireworks
**AP mines can spawn randomly
*Wirecutter
**used to defuse mines
*Agent orange
**like chlorine, but sinks constantly
**destroys plantlife, solinium effect
**only spawned by bombers
*Laser detonator
**doesn't need to be linked, rather it detonares whatever bomb you're looking at from afar
*Airstrike remote
**Carpet bombing, lots of small explosives
**Napalm, fewer, larger firebombs
**Gas, drops multiple chlorine containers
**Agent orange, bomber releases gas directly which sinks to the ground
**Atomic bomb, self explanatory
**Airstrike items spawn in dungeons
Changed
*Vents won't drop anymore
*Vents are now off by default, use redstone to activate
Fixed
*Fixed smp kick when placing a vent due to missing TE mapping
2870:
Added
*Nuclear charge
**Same behaviour as det cord or det charge, but nuclear
*FM Broadcast Box
**Has a lever that does nothing
**Has an interface that does nothing
**Functionality pending
**For the love of the flying spaghetti monster don't ask me how it works because it doesn't
*FM Radio
**Same as the Broadcast Box
*Damn stylish jacket
*Damn stylish jacket 2: tokyo drift
*Doctor's bag
**Full heal, removes bad potion effects
*Radaway
**Removes radiation
*Super stimpak
**x10 stronger healing effect with drawback
*Gas cloud
**slowly damages gas masks
**bad effects
*The cloud
**corrosive, poisonous gas cloud
**destroys all armor pieces
**hazmat suit offers some protection
*The pink cloud
**deadly gas
**no suit offers any protection
**eats away armor
*Jar of cloud and jar of pink cloud
**Can be thrown, work like gas grenades
*Gas vents
**chlorine vent
**cloud vent
**pink cloud vent
Changed
*Replaced big sword for zombie spawn with geiger counter
*Lightning bolts of mushroom clouds now spawn 200 blocks higher
*Fallout rain now applies radiation to creatures
*Healing items now have an exact description of what they do
*Gas grenades now release gas entities instead of instantaneous effect
*all entities with the multicloud renderer now have a random darkness applied to them
*dangerous particles now slowly sink to the ground and despawn when exposed to rain
Fixed
*Fixed batteries and fuel rod item repair
*Fixed MK4 not despawning for N2-mine
*Fixed nuclear creeper not using new radiation effect
*Fixed excessive exception-throwing when creeper transformes
*Fixed bug where transform chance is 100%
*Fixed model cliping from the M65 mask, adjusted height offset
*Fixed vault door animation not playing when server and client systime don't match

