THIS MOD IS BEING PORTED TO 1.20.1 IN THE FORM OF A CONFIG OPTION IN MY ILLAGE AND SPILLAGE PORT
Let's face it: The I&S bosses are WAYYYY too easy considering the difficulty of the raid you have to go through to get to them (especially when using other mods that add raiders). So I decided to make a mod that makes the boss fights actually be boss fights with the gear you're expected to have by that stage in the game.
Changes:
- Spiritcaller (thanks to lol_3463555 for suggesting most of these)
While on his Nether expedition, the Magispeller brought back enough Netherite to make armor for the Spiritcaller and the Freakager too. Also, when studying the book that the Magispeller showed him about the souls of The Lost, he found some interesting info on how to channel more power into his own summons. The book, actually written by a spiritcalling master known only as "lol_3463555" and that was stolen by a certain Evoker, had copious amounts of insights and tips and tricks from a true master, and the Spiritcaller had no choice but to read up.
General:
- Spiri wears a full set of Protection 3 Netherite armor
- All of Spiri's attacks deal 2.5x more damage
- Has a boss health bar
- Darkens the sky when fighting (like the Wither)
With his newly honed skills, the Spiritcaller is now one of if not the most feared being among the dead. They'll even go out of their way to perform small acts of assistance to the Spiritcaller in feeble attempts to stay on his good side
- A Mob Spirit will join the battle when the Spiritcaller performs an attack (replaced by Illager Souls when under 50% health)
- Imps occasionally spawn on top of the Spiritcaller's target
As rowdy and disrespectful as Imps can be, they still fear someone with immense power
Imp Rise:
- Spawns more Imps. That's literally it
Different amounts of Nether exposure can morph spirits in different ways. Some tend to get pretty grabby and try to claw their way out, usually to no avail, but if extracted at this stage, can be useful to have around. This is why giving your spirits proper levels of Nether exposure is an important skill for any spiritcaller to learn.
Spirit Hands:
- Spawns 4 hands (2 red, 2 blue)
The one attack of his that he didn't improve with the help of the book was the Soul Beam. Instead, he asked the Magispeller to teach him a thing or two about sucking.
Soul Beam:
- Pulls nearby mobs towards the impact point. Soul power increases pull strength.
The Imps felt that it couldn't be called a Soul Swarm without a little bit of variety in the souls
Soul Swarm:
- Imps spawn all over during Soul Swarm
The Spiritcaller loves power. There are some techniques to get more power, but are often unsafe and unreliable, and even the Spiritcaller would refuse to use those. If he starts getting desperate, however, that could be enough to change his mind.
Power Overwhelming:
- When about to die, the Spiritcaller calls upon all the power that he can. When he does:
- Spiritcaller permanently gains max soul power (8)
- Spiritcaller becomes immune to all damage
- Summons more Illager souls and summons Mob Spirits after attacks
- Single imps that spawn under the player now replaced with Imp rings
- Soul Beam pull is stronger
- Spiritcaller grows progressively more unstable as time goes on. Survive 90 seconds to win!
- Freakager
While on his Nether expedition, the Magispeller brought back enough Netherite to make armor for the Spiritcaller and the Freakager too. Also, a particularly shifty Illager on Tillager, unprompted, shipped him some new materials to use for his attacks. Only time will tell if they can be truly trusted, but they seem to hurt a lot more at least.
General:
- Freaky wears a full set of Protection 2 and Projectile Protection 6 Netherite armor
- All of Freaky's attacks deal 2.5x more damage
- Freakager is immune to all potions
- Freakager has a boss health bar
- Standard attack cooldown reduced (less time between attacks)
The new pumpkin bombs are fitted with remote detonators instead of fuses, allowing for more effective use. He doesn't have as many as he did before, however, so he tries to be conservative with them, but if you get him angry enough, he might just use a couple.
Bombs:
- Pumpkin bombs chase their target until they get into range and explode
- Freakager now uses skull bombs when over half health and pumpkin bombs when under
After many days of rigorous testing, the Freakager came to the conclusion that not waiting 2000 years for his scythe to come back is better for combat
Grim Scythe:
- Freakager no longer waits for scythe to come back
- Scythe chases you regardless of Freakager's health
- Throws three scythes when under half health
The package came with bottles of dragon breath, which the Freakager decided to use on his potions.
Potion Toss:
- Can contain lingering potions
- Potions are thrown in a wider area.
Some of the new candy wrappers the Freakager was sent are larger than his previous ones, though, like with pumpkin bombs, he's conservative with them. Also like pumpkin bombs, however, getting him mad enough might just make him use a few.
Trick or Treat:
- Throws additional candy when under half health
- Candy is immune to all potions
- Candy is immune to damage from the Freakager and Ragno
- Ragno
The Freakager has spent a long time perfecting his mutating concoction, and with the final addition of a fire resistance potion, it's just about as good as it'll ever be. An unintended result is that Ragno can get even more violent and aggressive if injured, but that won't happen... right? Oh yeah, he also has armor... he has... he has human armor... uhhh... D-Don't ask!
General:
- Ragno wears a full set of unenchanted Netherite armor
- Ragno is immune to fire
- Ragno is immune to all potions
- All of Ragno's attacks deal 5x damage (in phase 2 only)
- Ragno has a boss heath bar
- Several of Ragno's attacks change when under half health
Upon consuming the Bag of Horrors, Ragno obviously gets the upgraded versions of everything
Cough:
- Pumpkin bombs coughed up chase the player until the get into range and explode
- Coughs up more candy when under half health
- Candy is immune to all potions
- Candy is immune to damage from Ragno
- Can now cough up a scythe. Coughs up three when under half health
Ragno digs with such speed that the stone around him turns to sand, and that sand turns to glass, and that glass unintentionally bottles some of the mutating liquid that's all over his body, and he bring it out of the ground with him. Also, when enraged, he digs much deeper out of sheer need to just break some more things, which results in him unintentionally bringing up more than he expected.
Burrow:
- Brings up four lingering dark potions when emerging
- Also brings up four skull bombs when under half health
Ragno's convulsions tend to loose mutating liquid from his body, and when he charges, this effect is significantly amplified
Charge:
- Leaves behind area affect clouds of mutation
- Charges 3 times when under half health
Webs:
- Shoots 2 sets of webs when under half health
- Magispeller
The first step in the Magispeller's quest to be the strongest being in the world was to find a way to do more damage and take less damage. Nothing that a quick trip to the Royal Illager Library and the Nether can't fix!
General:
- Magi wears a full set of Protection 2 and Projectile Protection 5 Netherite armor
- All of Magi's attacks deal 2.5x more damage
- Cooldowns and chances of using attacks have been greatly reduced, meaning that he's always doing something
- No longer picks up Ominous Banners during raids (replaces his helmet)
The Magispeller loves dramatics, so a massive health bar and darker sky that announce his presence are no-brainers
- Magi has a proper boss health bar
- Magi darkens the sky during the fight (like the Wither)
While in the library, he figured that being able to heal more would likely be a good idea too.
Heal Ritual:
- Heals Magi for 50 hp initially
- Regeneration lasts for 30 seconds
- Now takes 50 damage to cancel
One evening at the library, an Evoker approached him with a book he wrote titled "A Guide to the Ancient Untold Secrets of Spirits from The Lost" while casually insulting the Magispeller's Vex summoning prowess (or rather lack thereof). The Evoker was promptly executed, but the Magispeller secretly took the book back to his study and read it cover to cover with the Spiritcaller there to help him practice the book’s techniques.
Vex Summon:
- Vexes now wield iron axes
- Vexes no longer have less health
- Vexes last indefinitely until killed
A section of the library that the Magispeller had rarely visited was the mystery section. However, he decided to check out a few, specifically of the surreal and supernatural murder mystery variety, which had plots that tended to be very open to interpretation. He later joined several discussion groups on Tillager where Illagers could come to get into mortal arguments over share theories and opinions in a thoughtful and respectful manner about the books. All of this was in an effort to increase the Magispeller's headcanon capacity, and it seems to have been a major success.
Dispenser:
- Magi's headcanon can now load and fire 4 dispensers
- Can be used at any range (used to be only point-blank)
- Dispenser health increased to 30
- Illashooter health increased to 6.
The Magispeller has been experimenting with piston power in his crossbow, allowing the arrows to do more damage. As a side effect, it now has a fairly difficult-to-control recoil, so he's not as precise as he used to be
Crossbow Spin:
- Arrows fire in a large spread, meaning it can only be avoided with blocks or a shield
Some particularly daring witches made an expedition to the End recently to search for new interesting ingredients for potions. They might not have come back, but some of the dragon breath they collected (miraculously) did
Potion Toss:
- Can contain lingering potions
The Magispeller recently made an addition to the laws of physics that states that a small wooden plank can't mitigate the effects of a kaboom. For whatever reason, something, perhaps a miswording in what the Magispeller wrote or some other external force, causes the kaboom to send the Magispeller flying into the stratosphere, but he enjoys the thrill and probably won't try to find the cause.
Kaboomer:
- Shields can't block the kaboom (player takes full damage and the shield is destroyed)
- Sends Magi flying into the stratosphere (idk what causes this bug, but I'm not gonna fix it because, I mean, why would I?)
As it turs out, when making physical contact with someone through magical means, there are other things you can steal besides life
Lifesteal:
- Magi steals 1 positive status effect from the victim per hit
- Magi is immune to knockback during it
- Can be used if Magi's target is up to 12 blocks away (used to be point-blank)
Interestingly, the Magispeller couldn't come up with anything to change about his balls of smoldering flame, but one day, he was contacted on Tillager by an Illager by the name of lol3463555 who had a few suggestions. He tried to figure out how to make his fireballs home as suggested, but it opened several holes in the fabric of space and time that he couldn't figure out how to close, so he just decided to make his balls more fiery and call it a day.
Fireball:
- Fireball sets blocks on fire
- Fireball shoots smaller fireballs as it flies
The Evoker who wrote the book about Vexes also suggested to the Magispeller that he should use his evoker fangs whenever he can. This did not change his fate, but the Magispeller begrudgingly took the advice anyway.
Fang Run:
- Can be used if target is up to 16 blocks away (used to be point-blank)
As you'd imagine, riding a giant illusory Ravager is a much more fun mode of transportation compared to walking
Crashager:
- Can be used at any range (used to be point-blank)
The Magispeller also learned the benefits of staying hydrated, so he now keeps some bottles of water on him at all times.
Fakers:
- Cleanses Magi of fire on use
Loot:
Spellbound Book:
- Dropped by: Spiritcaller
- Function: Use to grant yourself Misconduction. With an empty hand, right-click ground to summon a line of imps, shift+right-click ground to summon a ring of imps, punch a mob to summon Illager Souls, and right-click air to fire a Soul Beam
Bag of Horrors:
- Dropped by: Freakager
- Function: Right-click to throw either Pumpkin Bombs or Skull Bombs. Shift+right-click to summon candy that heals you after a bit.
Throwing Axes:
- Dropped by: Freakager
- Function: Hold right-click to throw axes. Fire rate gradually increases over time
Grim Scythe:
- Dropped by: Freakager
- Function: Melee weapon with a very large sweeping range. Right-click to throw like a boomerang. When thrown, if enchanted with Loyalty, it will chase the first mob it hits briefly before returning.
Piston-Powered "Ratatata" Crossbow:
- Dropped by: Magispeller
- Function: Fires multiple projectiles rapidly. Requires 32 arrows or fireworks per volley
Illaxcalibur:
- Dropped by: Magispeller
- Function: Melee weapon. Right-click black to summon fireball. Fireball shoots smaller fireballs if set on fire (i.e. Fire Aspect)
Advancements:
Sacrificial Satisfaction: Defeat the Spiritcaller
Oops, did I scare you?: Defeat the Freakager and Ragno
Who's Wheezing now!?: Defeat the Magispeller
Showcases:
If you have suggestions for attack changes, advancements, or anything else, leave them in the comments and I might add them!
Mod logo by AstreaYT
Grim Scythe and Throwing Axes textures by Flaming_Thunder_
Also, for more I&S enhancements such as boss music and anti-cheese, see Illage and Legend!
Addtionally, this resource pack contains really cool retextures for the I&S bosses (said textures were also used in the logo)
Questions? Suggestions? Want to follow development progress? Join the Discord!
https://discord.gg/n8VW3xyG8K
Donations:
Buy me a coffee! https://ko-fi.com/thedarkpeasant
Donations can help me to continue making mods like this

