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Harder Farming

Making farming harder (reasonably)

Harder Farming is an alteration to the Minecraft farming mechanics. Animals automatically repopulate and die off, crop growth is slowed and takes into account biome attributes.  It takes more wheat (seeds, etc) to make animals go into "love mode," but they drop more meat and leather so it is no longer painfully scarce. Killing a sheep gives more wool than sheering.

 

This is a rebuild of Harder Wildlife for .110.2, minus the seasons, added mobs, and tree die-off as those additions did not fully work as desired or were not terribly popular (monitor lizards).  This also allowed the removal the dependency on COG.

 

Part of the Reasonable Realism collection.

The Harder Farming Team

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