Hardcore Survival

A difficulty-increasing, survival-oriented mod that delivers incredibly realistic and tough survival experiences with sophisticated gameplay transformation.

File Details

Beta 0.15.0

  • B
  • Oct 28, 2023
  • 1.07 MB
  • 185
  • 1.19.4
  • Fabric

File Name

hardcore-survival-0.15.0.jar

Supported Versions

  • 1.19.4

Curse Maven Snippet

Fabric

modImplementation "curse.maven:hardcore-survival-926047:4821239"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Updated the game difficulty options to meet the needs of different players- Updated the game difficulty options to meet the needs of different players - Module game difficulty is categorized into Casual, Standard and Challenge. - The default difficulty is standard. - To adjust the difficulty: input the command `/gamerule hcsDifficulty relaxing, standard, challenging` (in cheat mode, the limit mode can also be cheated) (other ways of adjustment and configurations with higher degree of freedom will be added later)- Difficulty affects the following (including but not limited to) - The player's "hand length" (+1 in casual mode, -0.25 in challenging mode). - The probability of failure of a player's attack when panicked (no panic in casual mode). - Maximum percentage of a player's blood that can be deducted from a damaged soul (not deducted in casual mode) - Initial maximum life value (Casual does not cut it) - Rate of sanity loss at night and while in a cave (halved in casual mode, doubled in challenge mode) - Debuffs for injuries, etc. (Casual mode removes) - Rate of bleeding injuries (halved in casual mode, doubled in challenge mode) - Does pitch black kill (casual mode does not, standard mode does not jump scare)- Colds are now less likely to catch a cold (need a temperature below 0.6 to increase cold value)- Fixed the following bugs:
    1. sometimes inexplicably bleed to death, especially when san is too low - temporarily removed the fact that digging cubes with your bare hands would bleed (easy to get stuck in bugs)    2. the success rate of crafting is too low (changed to synthesize now any two stones/flints are synthesized into one)    3. too slow to hit leaves/flint axe to cut down trees    4. compatibility with dynamic light source is not good enough, handheld light source is still threatened by darkness    5. Mine cart rewards are too generous- Fixed village generation bug (hopefully)