promotional bannermobile promotional banner

Hardcore Resurrections

Bring your fallen hardcore teammates back from the dead using craftable, highly configurable revival items balanced with custom sickness debuffs, safe spawning, and offline queue support.
Back to Files

Soul Revive

File namesoul_revive-1.0.0.jar
Uploader
FriesfrFriesfr
Uploaded
Jun 15, 2026
Downloads
19
Size
37.1 KB
Mod Loaders
NeoForge
File ID
8253256
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:hardcore-resurrections-1576447:8253256"

Learn more about Curse Maven

What's new

  • Added Soul Turn Item (Early Game): A consumable, Rare item (soul_turn) used to revive teammates. Can only revive the same player once ever by default (configurable).
  • Added Soul Crystal Item (End Game): An Epic, glowing item (soul_crystal) with an enchanted glint. Features a custom cyan durability bar showing remaining uses (default: 3). Breakers upon running out of uses. Max uses can be configured (or disabled for infinite uses).
  • Added Virtual Chest GUI: Right-clicking either revival item opens a secure 9x3 chest inventory menu displaying the skulls of all dead players (with their actual skins). Left-clicking a skull revives them. Prevents players from taking or moving items inside the menu (exploit-proof).
  • Added Safe Teleportation System: Revived players are teleported to the reviver's location. If the reviver's block is dangerous, the mod automatically searches a 5×5×55×5×5 grid for the nearest safe block (checking for suffocation, lava, fire, and the void).
  • Added Grace Period & Cleanse: Revived players receive 10 seconds of invulnerability (Resistance V), have active fires extinguished, and all previous negative effects cleared.
  • Added Revival Sickness (Debuffs): Revived players are hit with customizable status effects to balance gameplay (Weakness III and Slowness II for 10 minutes, Mining Fatigue I and Hunger II for 5 minutes).
  • Added Offline Revival Queueing: Allows players to revive teammates who are offline. The teammate is placed in a "pending revival" state. Upon logging back in, they are automatically restored to Survival mode, teleported safely, and hit with the revival effects.
  • Added Commands: Registers /soulrevive <player> with tab-completions listing dead players. Operators and creative players can use it for free, while survival players must have (and will consume) the correct revival items in their inventories.
  • Added Auditing logs: All revivals are logged directly to the server console: [Soul Revival] <player> revived by <reviver> using <item>.
  • Custom Pixel-Art Textures: Generated native 16x16 PNG textures for both items.

 Technical & Configuration Changes

  • Common Config: Automatically generates soul_revive-common.toml in the server config folder. Allows server admins to toggle items, modify max uses, adjust cooldowns, configure sickness duration/amplifier, and toggle chat broadcasts.
  • Creative Tab: Registered a custom Soul Revival Creative Mode Tab containing both items.
  • Cleaned Up Template Code: Completely removed the boilerplate examplemod code, configurations, and assets, reducing final .jar file footprint.

 

This mod has no additional files