promotional bannermobile promotional banner

Happy Harvest

Happy Harvest: a cozy farming mod for Minecraft. Grow tomatoes, corn and strawberries, harvest with a right-click and sell them in the Shipping Bin or at the Farm Counter. Coming soon: robots, PVC irrigation and power.
Back to Files

Happy Harvest 0.6.0

File namehappyharvest-0.6.0.jar
Uploader
TteuGTteuG
Uploaded
Nov 7, 2026
Downloads
9
Size
1.2 MB
Mod Loaders
Forge
File ID
9485149
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

Forge

implementation "curse.maven:happy-harvest-1780565:9485149"

Learn more about Curse Maven

What's new

0.6.0: Market, contracts and the Traveling Trader

A reason to plant a bit of everything. Selling too much of one crop now lowers its price, contracts pay more for deliveries with a deadline, and a Trader visits your farm with good deals and rare items.

Dynamic market

  • Up to 128 units of an item sell at the normal price. Above that the price falls in a straight line down to 40%, reached 640 units later, and it never goes below 1 coin per unit.
  • The market is shared by the whole world. It recovers by half at each dawn.
  • Selling together or in parts pays exactly the same.
  • Farm Counter: new Market tab with today's price, the percentage of normal and the trend of every item.
  • Shipping Bin: the forecast uses today's prices and warns when the market lowered the value.
  • Item tooltips show today's price. What you buy at the Counter still has fixed prices.
  • Datapacks: prices/*.json gets the optional free and floor fields.
  • Existing worlds: nothing changes until you sell more than the free volume.

Contract Board

  • New block, tied to the player who placed it. Recipe: 3 planks / 3 paper / 3 planks.
  • Every dawn it offers up to 3 contracts, and you can have 3 open at a time. A contract asks for an amount of an item within a number of days and pays around twice the normal price, with no effect on the market.
  • Deliver by hand, hopper or Transporter, all at once or in parts.
  • When the time runs out, what you delivered is paid at the normal price, with no bonus and no fine.
  • The board shows one sheet per contract, and a finished contract gets a green stamp until dawn.
  • Datapacks: contracts/*.json.

Quests and Reputation

  • 12 quests in the Quests tab of the board. They count on their own and pay once.
  • Contracts and quests give Reputation: Apprentice, Farmer (100 points) and Master (400 points). Each level unlocks bigger contracts, higher rewards and offers from the Trader.
  • Datapacks: quests/*.json.

Traveling Trader

  • A new character with a straw hat, an apron and a tall backpack. He walks to your Farm Counter every 5 to 7 days and stays until the next dawn.
  • He needs a Farm Counter near an online player. Existing worlds: open your Counter once so he can find it.
  • He buys 2 or 3 items for 150% to 250% of the normal price, up to a limit, without touching the market. He also sells supplies at a discount.
  • Rare items: the chance starts at 10% and rises with each visit without one. The 5th visit in a row brings one for sure.
  • Reaching Farmer and Master each brings a guaranteed upgrade offer, once.
  • He can't be hurt, and he waves when you come near. At night his lantern glows.
  • Datapacks: trader/*.json.

New items

  • Export Note: in the Market tab of the Counter, clears the price drop of an item.
  • Renewal Seal: at the Contract Board, swaps today's offers.
  • Both are rare: they come from the Trader and from quest rewards.

Commands

  • /hh mercado shows the saturation, and /hh mercado limpar clears it.
  • /hh comerciante chamar brings the Trader right away, and /hh reputacao <player> <points> adds Reputation.

This mod has no additional files