Happy Harvest 0.6.0
Curse Maven Snippet
What's new
0.6.0: Market, contracts and the Traveling Trader
A reason to plant a bit of everything. Selling too much of one crop now lowers its price, contracts pay more for deliveries with a deadline, and a Trader visits your farm with good deals and rare items.
Dynamic market
- Up to 128 units of an item sell at the normal price. Above that the price falls in a straight line down to 40%, reached 640 units later, and it never goes below 1 coin per unit.
- The market is shared by the whole world. It recovers by half at each dawn.
- Selling together or in parts pays exactly the same.
- Farm Counter: new Market tab with today's price, the percentage of normal and the trend of every item.
- Shipping Bin: the forecast uses today's prices and warns when the market lowered the value.
- Item tooltips show today's price. What you buy at the Counter still has fixed prices.
- Datapacks:
prices/*.jsongets the optionalfreeandfloorfields. - Existing worlds: nothing changes until you sell more than the free volume.
Contract Board
- New block, tied to the player who placed it. Recipe: 3 planks / 3 paper / 3 planks.
- Every dawn it offers up to 3 contracts, and you can have 3 open at a time. A contract asks for an amount of an item within a number of days and pays around twice the normal price, with no effect on the market.
- Deliver by hand, hopper or Transporter, all at once or in parts.
- When the time runs out, what you delivered is paid at the normal price, with no bonus and no fine.
- The board shows one sheet per contract, and a finished contract gets a green stamp until dawn.
- Datapacks:
contracts/*.json.
Quests and Reputation
- 12 quests in the Quests tab of the board. They count on their own and pay once.
- Contracts and quests give Reputation: Apprentice, Farmer (100 points) and Master (400 points). Each level unlocks bigger contracts, higher rewards and offers from the Trader.
- Datapacks:
quests/*.json.
Traveling Trader
- A new character with a straw hat, an apron and a tall backpack. He walks to your Farm Counter every 5 to 7 days and stays until the next dawn.
- He needs a Farm Counter near an online player. Existing worlds: open your Counter once so he can find it.
- He buys 2 or 3 items for 150% to 250% of the normal price, up to a limit, without touching the market. He also sells supplies at a discount.
- Rare items: the chance starts at 10% and rises with each visit without one. The 5th visit in a row brings one for sure.
- Reaching Farmer and Master each brings a guaranteed upgrade offer, once.
- He can't be hurt, and he waves when you come near. At night his lantern glows.
- Datapacks:
trader/*.json.
New items
- Export Note: in the Market tab of the Counter, clears the price drop of an item.
- Renewal Seal: at the Contract Board, swaps today's offers.
- Both are rare: they come from the Trader and from quest rewards.
Commands
/hh mercadoshows the saturation, and/hh mercado limparclears it./hh comerciante chamarbrings the Trader right away, and/hh reputacao <player> <points>adds Reputation.
This mod has no additional files

