Hands-On Delight 1.4.1+1.21.1 (NeoForge)
Curse Maven Snippet
What's new
New
- Modpacks can put any craft together on the cutting board: add its result to the item tag
handson_delight:assembled, and every shaped or shapeless craft of it, from any mod, datapack or KubeJS script, is made on the board. Before, the tag only worked for the recipes of Farmer's Delight and its addons. How to do it, and how to add recipes for the other stations, is in the README, under "Modpacks". - Everything Farmer's Delight cuts on its board is worked at the cutting board now, not only food: logs and wood, flowers, stone and bricks, clay and gravel, doors, boats and carts with a chest, leather armour and saddles. Each tool has its own stroke: the axe strips a log down its side and splits wood with a swing, the pickaxe cracks stone with a few blows, the shovel digs a lump of clay smaller with each shovelful, the hoe hooks the chest off a boat and pries it away, the shears snip along their line. The book lists them after the kitchen's cuts.
Changed
- Blocks lying on the cutting board (a pumpkin, a melon, a log) are drawn smaller, so the tool over them stays in sight.
- Drawing a drink at Brewin' and Chewin''s keg is a small pleasure now: the tankard comes under the tap the moment you click, tipped in, the drink runs into it and rises as it is set upright, a beer's head of foam builds up to the rim, the last drops fall, and the full tankard goes back to your hand or your inventory. With Shift the tankards come one after the other.
- Each of the keg's drinks looks like itself: beer golden under a head of foam with bubbles rising, stout nearly black, vodka clear, egg grog thick and creamy, grenadine glittering. While a beer brews, a yeast head grows on it and settles brown before it is done.
- The keg comes shut, as it stands: click its lid to lift it off and lean it against the keg's side, click it again to put it back. Things go in at the top only with the lid off, and a brew ferments only under its lid, as a real one is kept shut; the last one to leave puts the lid back. A recipe picked in the book takes the lid off by itself.
- A working brew lets off its gas now and then, at the station and to whoever passes by: the lid knocks up, foam fizzes out along its seam with a soft blub, foam beads at the tap; a quiet keg is one that is too cold or too warm to work. Meat and fish curing in a dry keg breathe a thin warm wisp instead, and lie on slats across its top.
- The keg's badge shows what it makes, how warm the keg is against what the recipe takes, how far it has fermented and the minutes and seconds left; with a drink in the keg, how many servings there are. When something is done it swells with a chime and glints.
- A bucket or bottle is tipped over the keg's rim and pours in; things dropped in splash in the drink's own colour and send rings across it. Its walls are one pixel thick with an inside of their own, and a full keg is filled three quarters up, so the drink no longer brims at the lid. Water looks dark and clear as in wood, honey deep amber. The camera looks at the keg from three quarters, with the tankard under the tap in view.
- The recipe book comes in shut and opens before your eyes, and its pages are laid out evenly: the list in the middle of its page, what a dish is served in and how long it takes centred at the foot, on one line with the page arrows.
Fixed
- The keg and the skillet look the same at the station as in the world: they no longer light up as you come, nor blink or show twice as you come and go.
- A click on the recipe book picks what is under the cursor also near the outer edges of its pages, which rise a little, instead of the dish above or below it.
- With Sodium 0.5.11, using a station next to a lit stove or a campfire could crash the game with "does not implement interface VertexBufferWriter".
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