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Hand Forged

Smelt, alloy, cast, forge, quench, temper, grind and assemble your own tools and armour - every step done by hand.

A Fabric mod for Minecraft 26.3 where tools and armour are not crafted in a grid. You smelt, mix, cast, forge, quench, temper, grind and assemble them yourself, one step at a time, and what comes out depends on how well you did each step.

The process

  1. Crush ore on a stone anvil with a hammer. Each lump of raw ore gives two pieces of crushed ore.
  2. Light the forge with charcoal or coal and flint and steel. Pump the bellows for more heat.
  3. Melt and mix in a fired clay crucible. Whatever you put in is the alloy you get.
  4. Cast an ingot by carrying the crucible with tongs to an ingot mould.
  5. Forge the hot ingot on the anvil. The bar is eight segments of thickness; each blow moves metal, and a sneaking blow upsets it. Work it too cold and it cracks, too hot and it burns.
  6. Quench in water to set the shape. Steel quenched from cherry red hardens, and is brittle until tempered.
  7. Temper hardened steel in an unblown fire and pull it out between straw and blue.
  8. Grind an edge on a grindstone, then assemble on the anvil with a stick, leather, or extra armour plates, and finish with one last blow.

Looking at a forge, anvil or mould shows a readout of the heat, the shape against the plan, and the next step. New players are handed The Smith's Handbook in game.

Alloys

Alloy Mix
Bronze 7 copper : 1 tin
Brass 2 copper : 1 zinc
Steel 1 charcoal dust per 1-3 iron ingots (more makes brittle cast iron)
Electrum gold + silver
Rose gold 3 gold : 1 copper
Sterling silver silver + a little copper
Netherite steel steel + 1 netherite scrap per 3 iron ingots

Tin, zinc and silver ore generate underground. Anything else you mix becomes a weaker "crude alloy".

Requirements

Needs Fabric Loader 0.19.5+ and Fabric API.

Licence

MIT. The ore block textures are composited over Minecraft's own stone and deepslate textures, which remain Mojang's.

Hand Forged Team

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