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Hamster Robots

Hamster mechs, tanks, choppers and zombie bosses!
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Hamster Robots 1.5.10

File namehamstermod-1.5.10.jar
Uploader
ScaDy_0101ScaDy_0101
Uploaded
Oct 9, 2026
Downloads
14
Size
3.4 MB
Mod Loaders
Forge
File ID
9110368
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hamster-robots-1733778:9110368")

Learn more about Curse Maven

What's new

Hamster Robots 1.5.10 for Minecraft 1.20.1 (Forge 47.4 or newer). Multiplayer update: the server (including an e4mc/LAN host) and every player must use 1.5.10. 1.5.9 players cannot join a 1.5.10 server. 1.5.9 worlds and configs update automatically.

SHARED CUTSCENES

  • Robot cutscenes now play for every player within 64 blocks, not only the pilot: Jetpack Grab, Core Sacrifice, Space Sacrifice, Final Core Blast (charge, blast, collapse and farewell) and Drop Kick. The Hims memory and King scenes use the same range.
  • Viewers see the same camera, titles, subtitles and HUD captions, each in their own language.
  • Each player can skip with sneak on their own screen without affecting the pilot. Joining or leaving mid-scene is safe, and everyone gets their own view back at the end.
  • A skipped Jetpack, Core or Space cutscene no longer starts again at its next phase (this also affected the pilot in 1.5.9).
  • Server config ("cutscenes"): shareCutscenesWithNearbyPlayers (on) and cutsceneViewerRange (64).

NO MOB DAMAGE DURING CUTSCENES

  • While a robot cutscene plays, the pilot and every player watching it cannot be hurt by zombies or other mobs (melee, arrows, explosions). Mobs are not frozen. Other damage still applies to viewers.
  • Skipping ends your protection, and it ends for everyone when the scene ends. In Space Sacrifice it lasts through the whole honour scene after the impact. Config: cutsceneMobShield (on).
  • Robot moves still never hurt players.

NO OVERLAPPING SOUNDS

  • Only one mod music track plays at a time. A new one stops the old one, and a repeat of the same scene's music is ignored, so there is no echo.
  • If two cutscenes play at once, the newer one's music wins. Vanilla background music stays off while a mod track plays.
  • The core flame sound plays only once per robot.

DIG MODE DROPS

  • Blocks broken in dig mode still drop as items, but nobody riding the robot picks them up. Get off to collect them. They despawn after the normal time (5 minutes).
  • Containers and protected blocks still can't be dug.

CARRY PLAYERS

  • The pilot can now pick up other players into the robot's hand, shoulder and head slots, just like hamsters.
  • A carried player can get off at any time with sneak. Being carried or released never causes fall or suffocation damage.
  • Carried players are set down safely when the robot dies, faints or starts a cutscene. Only players who aren't riding anything can be picked up.
  • Server config: carryPlayers (on).

MELEE MOBS CAN FIGHT A PILOTED ROBOT

  • Zombies, spiders and other melee mobs used to be unable to hit a piloted robot at all, because their reach was measured to the pilot's feet high up on the robot. Now they go for the robot and hit it.
  • Their hits damage the robot's health, not the pilot, just like skeleton arrows already did.
  • During cutscenes no mob can hit anyone.

No sound files were changed or added.