Hamster Robots 1.5.9
Curse Maven Snippet
What's new
Hamster Robots 1.5.9 for Minecraft 1.20.1 (Forge 47.4 or newer). Server and client must both use 1.5.9. This release includes everything added since 1.5.4 (versions 1.5.5, 1.5.6, 1.5.7, 1.5.8 and 1.5.9). Worlds and config files from 1.5.4 and later update automatically.
NEW: CORE SACRIFICE (Hamster Robot ultimate)
- Slot 12: select it with "=", then right-click twice within 3 s to confirm.
- The robot sprints at a hostile mob, grabs it with both hands and climbs about 10 blocks on its jetpack (the same climb, flame and camera as the Jetpack Grab).
- In the air it charges its core for 5 seconds: the glow builds, blue particles gather into the core and a rising charge sound plays.
- Then a huge blue core flame burns the mob for 6 seconds: 200 damage in total, ignoring armor. Bosses are not force-killed. The burn always lasts the full 6 s, with no timer text.
- The ENERGY bar on screen drains to 0 and "ENERGY DEPLETED" flashes. The robot's lights and eyes go dark, the emotional farewell music starts (Jukebox/Note Blocks slider) and the robot falls limp to the ground.
- It lies fainted on its side with its eyes closed until you right-click it with an iron block.
- A mob that survives the burn stays in the robot's hands for the fall and takes 20 extra impact damage when they hit the ground (ignores armor).
- The landing sets off a yellow dome explosion (8-block radius, up to 60 damage) that hits hostile mobs only: never players, the pilot, pets, hamsters, villagers or robots, and it breaks no blocks by default.
- If the mob died (in the burn or from the landing), its skull lies on the ground for 5 seconds, then disappears (visual only).
- Same targets as the Jetpack Grab: never players, mobs ridden by players, your own robots, vehicles or pets, the Wither or the Ender Dragon. The pilot is always safe (no fall damage, set down next to the robot), and sneak skips the cutscene.
- 100 s cooldown, starting when the robot is revived. Configurable: damage, cooldown, cutscene, on/off, landing damage, blast radius, blast damage, block breaking.
NEW: PROPELLER SWIMMING (both robots)
- In deep water the robot's feet turn into spinning propellers (with bubbles). The robot floats at the surface instead of sinking and steers like on land.
- Jump rises and the sprint key dives; sneak still dismounts. Riders don't drown while on the robot. The propellers fold back into feet on land.
NEW: DIG MODE (both robots)
- Press F while piloting to toggle it. Off the robot F is still swap-offhand, and E still opens the inventory.
- The robot breaks a robot-tall tunnel (3 wide) as it walks, with normal drops and a "DIG MODE: ON" badge on the HUD.
- It never breaks bedrock, barriers, obsidian, containers or protected blocks, and follows the mobGriefing rule. Can be turned off in the server config.
NEW: SPEAKER HIMS ROBOT MOVES
- Drop Kick: slot 13; Backspace to select, right-click to use. A ~5 s move: speaker-beat wind-up, a high leap and a flying kick (70 damage, big knockback), then a "DROPKICK!" cutscene. 12 s cooldown.
- Space Sacrifice (second ultimate): slot 14; Enter to select, right-click twice to confirm. It grabs the mob in front and flies it toward space under a "FOR THE HIMS!" title, where the mob dies from lack of oxygen.
- During the Space Sacrifice an ENERGY bar runs out ("ENERGY DEPLETED"), Hims faints and falls limp, and the impact explodes (hostile mobs only). The robot lies down until revived with an iron block, and nearby hamsters come and bow. Needs open sky.
- Speaker Hims now wears its own red-accent jetpack.
CHANGED
- Cooldowns: Space Sacrifice 200 s and Final Core Blast 100 s, both counted from the moment the robot is revived with an iron block. The seconds left show on the robot hotbar. Configs still on old default values are updated once; values you set yourself are kept.
- The Hamster Robot's jetpack is now always visible on its back.
- Languages: full English and Turkish. Switch in Mods > Hamster Mod > Config (Auto / English / Turkish); the change applies instantly. In English every cutscene title, subtitle, HUD and chat text is English, including the Mods screen description.
FIXES
- The arm laser (and the visor laser, on both robots) now goes exactly where the crosshair points. Before, a mob hit sent the beam to the mob's feet. The mob under the crosshair takes the damage.
- The arm laser beam and its charge glow now start at the robot's arm emitter at every angle. Before, when you looked down, the beam seemed to come "from the sky" and the glow floated at the top right of the screen. In first person they start at the tip of the arm drawn at the bottom right. In third person the arm raises or lowers with your aim and the beam leaves its tip. On the Speaker Hims the arm laser comes from its chest core.
- The arm laser's charge glow is small again and no longer covers the screen in first person.
- The fainted Hamster Robot now closes its eyes.
- The Speaker no longer flails its arms and legs while falling, and its fall is smooth.
- Dig mode no longer gets stuck on a corner block when walking at an angle.
- Hamsters called to the fallen Speaker now always walk over and bow next to it.
Keys: 1-0 robot slots (8, 9 and 0 need the upgrade), "-" ultimate (Jetpack Grab / Final Core Blast), "=" Core Sacrifice (Hamster Robot) / Spin Laser (Speaker), Backspace Drop Kick, Enter Space Sacrifice, F dig mode while piloting. All keys can be changed in Options > Controls. No sound files were changed or added in these versions.
This mod has no additional files

