halloween_rain-1.0.0.jar
Curse Maven Snippet
What's new
➕ Added
-
New item:
halloween_rain:bat_wing_sword(Bat Wing Sword) — a full standalone item entity:assets/halloween_rain/items/bat_wing_sword.json— item definition;assets/halloween_rain/models/item/bat_wing_sword.json— item model (final version: plainminecraft:item/handheld+ texturelayer0: halloween_rain:item/bat_wing_sword);assets/halloween_rain/textures/item/bat_wing_sword.png— texture 32×32, rotated 45° (vertical axis → horizontal axis), based on the old 16×16 sprite with the bat wings;com/halloween/rain/BatWingSwordItem.class— item logic.
-
The item was added to the vanilla
minecraft:swordstag (data/minecraft/tags/item/swords.json) — so the game now counts it as a sword.
🔧 Fixed / Replaced
-
The item was renamed and got its own model and texture:
- old name/keys —
candy_sword/ "Candy Sword"; - new name/keys —
bat_wing_sword/ "Bat Wing Sword"; - in the old version there was no custom model at all for this item — now there is, and it's the final version (plain
item/handheld, since thedisplay/elements-based rotation attempts failed — the sprite ended up edge-on / changed size). That's why the texture approach was switched to a 45° rotated sprite.
- old name/keys —
-
The item texture was replaced with the diagonal 32×32 version (45° rotation) so the sword holds at the same angle as a vanilla/netherite sword
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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