Haemorrhage

Makes player get Bleeding status effect after taking damage and adds bandages

File Details

[1.19.3] Haemorrhage - 2.0.5

  • R
  • Jun 3, 2023
  • 50.88 KB
  • 102
  • 1.19.3
  • Fabric

File Name

imbleeding-2.0.5+1.19.3.jar

Supported Versions

  • 1.19.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:haemorrhage-676660:4565129"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • changed bleeding and health loss calculations:
    - now armor reduces length of incoming bleeding by 3% per armor point and 4% per toughness point (configurable)

- incoming bleeding length is increased by 17% when enemy has weapon (or any damagable tool) in mainhand (configurable)

- bleeding and health loss stacks (it gets longer and longer with each hit you take) bleeding and HlthLoss now has a chance to upgrade                  (chance depends on damage taken):

                before, it was always upgrading to bleeding or hlthloss II after taking damage with one of these effects active

                it is now possible to get bleeding or hlthloss III (really low chance) fire damage has a chance to lower bleeding amplifier (28%                                 chance by default) (configurable)

  • bleeding, darkness and blindness potion particles are hidden
  • darkness and blindness icons are hidden- players and mobs are shaking when they have bleedout effect
  • fixed crash when undead mob gets bleeding or bleedout