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Ground Burst

Build nukes, ICBMs and superweapons from raw ore: missiles that really fly, mushroom clouds, craters, fallout, and bunkers to survive them.
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GroundBurst-1.21.1-0.11.0.jar

File namegroundburst-mc1.21.1-0.11.0.jar
Uploader
RLawmanRLawman
Uploaded
Nov 8, 2026
Downloads
10
Size
15.5 MB
Mod Loaders
NeoForge
File ID
9507001
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ground-burst-1770131:9507001"

Learn more about Curse Maven

What's new

0.11.0 — 2026-11-08

The world's Cold War sites fitted out with the bunker doors, the command room, the fittings and the yard, and fixes for where the sites generate and for machines fed by pipes. For Minecraft 1.21.1.

The Cold War sites, fitted out

  • All seven of the world's sites are fitted out with the bunker doors, the command room, the bunker fittings and the yard: blast doors and pressure doors, hatches with their ladders, consoles, command desks, filing cabinets, tape drives and the situation map table, bunk beds and steel lockers, wall pipes and valves, ventilation ducts and grilles, fire extinguishers, Jersey barriers, dragon's teeth, Czech hedgehogs, searchlights, ammo crates and drums, each where a real site would have it.
    • Command Bunker: a blast door at the entrance and another at the foot of the stair, pressure doors between the rooms, the situation room's map table and its row of desks, the records room's cabinets and tape drives.
    • Missile Silo: its blast lock's two blast doors (on a collapsed silo, dig the cave-in clear and the door opens), hatches over its ladders.
    • Radar Outpost: a hatch onto the radar deck, the radar room's consoles, the module train's operations room, quarters and generator.
    • Test Site: a blast door on the control bunker, the firing console in the shot tower's cab.
    • Crashed Missile: the recovery team's searchlight on its sandbag wall.
    • Waste Storage: the drift's ventilation duct and water line, the control room's consoles.
    • Research Station: the laboratory's consoles and tape drives, the crew's bunk beds and lockers.
  • In every room one breaker is still on, its lamp lit; click it and the light goes out.
  • Some of each site's loot is in ammo crates, filing cabinets and lockers now.
  • Sites already generated in a world stay as they were; the fitted-out ones appear in newly explored land.

Fixes

  • Pipes and hoppers fill each ingredient into one input slot of a machine. A pipe bringing more of one ingredient than a slot holds used to fill the next slots too, until the machine stood waiting with every slot full (a Circuit Fabricator fed copper wire, redstone and plastic from one chest filled all four with wire). Filling by hand is as it was.
  • Two sites could generate on top of each other (a radar outpost built into a missile silo, say); the sites on the surface now keep at least eight chunks apart, and the waste storage keeps clear of the missile silos.
  • The Research Station's laboratory and crew module have floors where they stand out past the deck: the laboratory's had a hole onto the void.
  • A Radar Outpost's beds and a Research Station's radar ladder could go missing where a chunk's edge ran beside them.
  • The sites no longer fill the game's log with warnings of block entities that failed to load as they generate (one for every panel of a missile silo's door but its middle, and now for the other parts of blast doors, lockers, tape drives and searchlights).

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