Description

Ground Burst
Assemble it. Launch it. Watch the horizon.
Mine, refine and assemble your own arsenal, from grenades and mines to missiles and the Tsar Bomba, then watch real craters, mushroom clouds and radioactive fallout reshape the world.
What's in it
Explosives: grenades, Molotov cocktails, placed charges with a remote detonator, landmines, bouncing mines and claymores.
24 warheads and the missiles to carry them, assembled from parts and launched from silos, a launch complex and a cruise missile launcher. Missiles fly for real, with staging and re-entry, and a radar array tracks them.
Exotic weapons, built whole into intercontinental missiles at the Special Weapons Assembler: an antimatter sphere that erases everything in it, a black hole that feeds and then implodes, and a supercell storm over a whole region.
A Launch Control Station that networks your launchers across the whole world: link them with Launch Codes, aim them on a map of the dimension, fire salvos in patterns or timed to land together, and launchers far away wake up to fire.
Anti-missile defence: an Interceptor Battery and the multiblock Interceptor Complex, which shoot down incoming missiles, guided by a Radar Array.
An alarm system for your base: a missile warning receiver that listens to the radar, air-raid sirens with turning horns, klaxons, bells, rotating beacons, emergency lights, alert displays and wireless redstone relays, linked over alarm channels.
Nuclear weapons and their aftermath: mushroom clouds, craters, fallout drifting with the wind, radiation you can
measure, hazmat suits, and a wasteland biome over the scorched ground.
Industry and power: new ores, processing machines on FE power with upgrade chips for speed and efficiency, and multiblock fission, fusion and singularity reactors.
Superweapons in homage to Command & Conquer: Generals – Zero Hour: the SCUD Storm and the Nuclear Missile Silo.
Seven abandoned Cold War sites to explore, with loot: a Titan II missile silo, a command bunker, a radar outpost, a nuclear test site, a crashed missile, a waste repository deep in salt, and a research station floating over the End's islands.
Construction blocks for building your own: chain-link fencing, barbed wire, corrugated steel, I-beams, radome panels, floodlights, sandbags, warning signs, a Large Silo Door whose leaves slide apart, and a Search Radar that turns.
The Field Manual, an in-game guide to all of it.
Screenshots
Lift-off from a Launch Silo
The Launch Control Station
The alarm system at night
The SCUD Storm strikes
The nuclear missiles, from tactical to Tsar
A tactical nuclear warhead's crater
An abandoned silo, cut away
More in the Images tab.
Getting started
Every player gets the Field Manual the first time they join (or craft one from a book and gunpowder). Open it to find any block, item or machine, how to build it and what it does. With JEI installed, R on any item shows how it is made.
Requirements
- Minecraft 26.3 with NeoForge 26.3.0.92 or newer
- GeckoLib 5.5.7 or newer (required)
- JEI (optional)
Install it on the server and on every player's game: it adds blocks and items, so both sides need it.
Planned
- A Laser Designator
- MIRVs: several warheads on one missile
- More special weapons, starting with a Cryo Bomb
- The Particle Uplink Cannon from Command & Conquer: Generals – Zero Hour
- Contamination that sticks to you and your gear, and more fallout and aftermath protection
- Artillery
- War room displays
- Seismographs
- A Dead Hand system
- Underwater and naval weapons
- A performance pass
- Being considered: handheld weapons based on the special warheads
Links
- Source code: GitHub
- Found a bug? Report it on the Issues tab, or in the Discord.
- Questions, ideas and feedback: join the Ground Burst Discord.
- What changed in each version: the Changelog of each file, or the full changelog.
Credits
- GeckoLib for the animated models, and JEI for recipe lookup.
- The superweapons are a homage to Command & Conquer: Generals – Zero Hour. Ground Burst is not affiliated with Electronic Arts.
- Ground Burst is released under the MIT licence.
<details> <summary>Sound credits</summary>
Some of the mod's sounds are made from recordings shared on Freesound. Each was changed: cut, cleaned of background noise, filtered, slowed or layered with others and with synthesized sound.
Licensed CC BY 4.0:
- "FX - Rock / stone falling debris" by bolkmar, https://freesound.org/people/bolkmar/sounds/539178/
- "BurlingtonIndustriesImplosion.wav" by the_toilet_guy, https://freesound.org/people/the_toilet_guy/sounds/98852/
Licensed CC0 1.0 (public domain): recordings by aerror, Andriejus, Breviceps, cambrianman, cognito perceptu, craigsmith, deleted_user_7146007, dnewtonjr, dwareing, elonen, Ev-Dawg, F3ather, frankelmedico, Garuda1982, greenbastardd, Groovy_Studio, Iamgiorgio, interkin3tic, jasonLON, joneekemp, julujanus, Kinoton, klangfabrik, kyles, megashroom, modusmogulus, nooly, northern87, Nox_Sound, nuckan, parabolix, pedrgloria, qubodup, Rudmer_Rotteveel, RytmenPinnen, sevenbsb, Sheyvan, sidohzen, sirkhandijoan, SpaceJoe, SpooksJH, squashy555, ThabzMalik, TiesWijnen, unfa and Yoyodaman234. Each recording, with its link, is listed in CREDITS.txt.
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