groovy-1.1.0.jar
Curse Maven Snippet
What's new
1.1.0
Gameplay Changes
- The guitar's own item id changed from
groovy:guitartogroovy:instrument(its in-game name is still "Guitar" by default) — a/give groovy:guitarcommand or a datapack referencing the old id directly will need updating. Existing worlds are unaffected: a guitar already sitting in a player's inventory is automatically upgraded to the new id the next time that player logs in (everything about it — enchantments, cooldowns, custom names — carries over), and one sitting anywhere else (a chest, a shulker box) keeps working exactly as before indefinitely, since the old id is still a real, fully-functional item under the hood. - Any instrument variant (a datapack's) that wants its own creative-menu/JEI entry can now declare one entirely as data — no Java needed even for that.
- Any instrument variant can now also have its own distinct held/inventory look — a 3D mesh in-hand, a flat icon in the GUI, exactly like the guitar's own — purely from a resource pack (drop a model pair named after the instrument), no Java needed for that either.
Bug Fixes
- Death messages correctly credit the player (not the projectile) when Resonance's wave kills something.
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