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GrinnsRPG - Mob Difficulty Scaling and Indicators!

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Making distant lands much more difficult and knowing what you're up against at a glance!

This mod is specifically created for the GrinnsRPG modpack, using it standalone will not work properly for the time being and is HIGHLY not recommended

This mod aims to increase the difficulty of mobs the further out you travel from the world spawn point, making it extremely important to refine your defense and offense if you plan to travel into the distant unknown. To make it easier to grasp what you are up against while traveling, this also includes an Indicator system that will tell you very surface level information on what entities you can see!


                                                                             This mod features...

- Distance based multipliers to valid entities, these include mobs that are hostile (according to tags provided by this mod) and tamable. These multipliers increase a given mob's base state by its "Scale Factor", increasing its Max Health, Armor/Armor Toughness (when applicable), Damage Output, and Damage Resistance. There is also a config file for certain entities that require a specific scale factor, these I mainly used for bosses in my modpack so the default configuration reflects those values. 

- Damage Profiles, this gives a twist in how you should prepare your defenses. Scaled mobs can have Physical, Magical, or Physical and Magic weights to their attacks. This is also stacked with the Projectile damage type, which only applies when you are hit a projectile attack that isn't magical. These profiles along with the scaling for a mob can be viewed via Jade or with the "Scout's Eye" perk from my stats mod.


- Indicators, a way to get an general idea of what types of mobs are around you. These floating indicators above every non-player entity will tell you how I given entity behaves, its tame status (if applicable), and its rank compared to other mobs. Mobs can have these types of indicators

- Green upside-down triangle: Passive
- Orange upside-down triangle: Neutral (won't attack you unless provoked)
- Red upside-down triangle: Hostile (most likely will attack you when targeted)
- Blue upside-down triangle: Tamed

- Hollow yellow heart: Tamable
- Red heart: Tamed

- 1 star: Basic mob
- 2 star: Elite mob
- 3 star: Boss mob




That's pretty much it in terms of what this mod provides, if you have any questions feel free to ask in the GrinnsRPG modpack server!

GrinnsRPG - Mob Difficulty Scaling and Indicators! Team

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