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Grim Soul Industries

Kill, capture, spawn and virtualize: a full mob-farming tech line, from laser grinders to lag-free virtual farms.
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grimsoul-1.1.0.jar

File namegrimsoul-1.1.0.jar
Uploader
xTripxTrip
Uploaded
Oct 9, 2026
Downloads
29
Size
424.8 KB
Mod Loaders
NeoForge
File ID
9110689
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:grim-soul-industries-1723025:9110689"

Learn more about Curse Maven

What's new

Grim Soul Industries 1.1.0: Spawn Areas, No AI & the Grim Soul Codex

New

  • Grim Soul Codex: an in-game guide book that covers every machine, card and recipe. Chapters run in order: Getting Started, Tier I Reaping, Tier II Spawning & Power, then Tier III Virtualization.
    • Recipes are drawn live from the game, so they always match your modpack.
    • It includes step-by-step guides for building a mob farm and the endgame setup.
    • Every player gets one the first time they join a world, and it won’t come back after you die or rejoin. Pack makers can turn this off in the config.
    • Lost yours? Craft a new one from a Book and a Bone.
  • Adjustable spawn area for the Reaper Spawner: move and resize where mobs spawn on every axis, just like the Reaper Block’s work area.
    • Shrink it down to a single block to spawn mobs on one exact spot.
    • Turn on Show Area to see it as a gold outline in the world. Range cards let it grow bigger and move further.
  • No AI card: a new Reaper Spawner card. Spawned mobs stand completely still and never attack, so your farm is safe to walk through. It’s crafted from paper, amethyst shards and a fermented spider eye.

Improved

  • The Reaper Spawner screen is taller, to fit the new spawn area controls and the No AI card slot.

Compatibility

  • Spawners you already placed keep their cards and settings when you update.

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