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Grim Soul Industries

Kill, capture, spawn and virtualize: a full mob-farming tech line, from laser grinders to lag-free virtual farms.
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Grim Soul Industries 1.0.0

File namegrimsoul-1.0.0.jar
Uploader
xTripxTrip
Uploaded
Oct 2, 2026
Downloads
29
Size
382.1 KB
Mod Loaders
NeoForge
File ID
9040631
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:grim-soul-industries-1723025:9040631"

Learn more about Curse Maven

What's new

1.0.0, first release

Tier 1 – Reaping

  • Reaper Block: purple lasers kill mobs in a configurable work area. Target modes (Hostile, Friendly, Players, All), magnet on/off, item filter and void, 9–54 slots of storage, auto-eject, Soul Card slot. Starts switched off and set to Hostile mobs.
  • Reaper's Lantern: capture a mob and carry it with you.
  • Reaper Fan: pushes mobs with an adjustable push area.
  • Reaper XP Tank: stores XP as Liquid Experience, with a magnet and pipe support.
  • 15 upgrade cards, each with its own art and per-machine limits.

Tier 2 – Spawning & Power

  • Reaper Spawner: spawns any captured mob, charging FE up to each spawn. Speed, Count, Range, No Player Needed, Ignore Light and Ignore Spawn Conditions cards.
  • Reaper Generator: burns mob drops for FE (data-driven fuel values), per-side item and energy config, pass-through.
  • Reaper Energy Cell: 10M FE storage with per-side In / Out / Off and a charge gauge; keeps its charge when broken.

Tier 3 – Virtualization

  • Reaper Soul Card: bind it to a mob and level it through five tiers (Hollow → Soulforged).
  • Reaper Virtualization Chamber: runs the mob's real death drops with no entity spawned. Speed, Looting, Efficiency and Player Kill cards.
  • Reaper Output Crate: 54-slot storage with void overflow.

Look & feel

  • Layered 3D models with per-machine animations, three GUI styles (Reaper, Vanilla, Dark).

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