Grim Soul Industries 1.0.0
Curse Maven Snippet
What's new
1.0.0, first release
Tier 1 – Reaping
- Reaper Block: purple lasers kill mobs in a configurable work area. Target modes (Hostile, Friendly, Players, All), magnet on/off, item filter and void, 9–54 slots of storage, auto-eject, Soul Card slot. Starts switched off and set to Hostile mobs.
- Reaper's Lantern: capture a mob and carry it with you.
- Reaper Fan: pushes mobs with an adjustable push area.
- Reaper XP Tank: stores XP as Liquid Experience, with a magnet and pipe support.
- 15 upgrade cards, each with its own art and per-machine limits.
Tier 2 – Spawning & Power
- Reaper Spawner: spawns any captured mob, charging FE up to each spawn. Speed, Count, Range, No Player Needed, Ignore Light and Ignore Spawn Conditions cards.
- Reaper Generator: burns mob drops for FE (data-driven fuel values), per-side item and energy config, pass-through.
- Reaper Energy Cell: 10M FE storage with per-side In / Out / Off and a charge gauge; keeps its charge when broken.
Tier 3 – Virtualization
- Reaper Soul Card: bind it to a mob and level it through five tiers (Hollow → Soulforged).
- Reaper Virtualization Chamber: runs the mob's real death drops with no entity spawned. Speed, Looting, Efficiency and Player Kill cards.
- Reaper Output Crate: 54-slot storage with void overflow.
Look & feel
- Layered 3D models with per-machine animations, three GUI styles (Reaper, Vanilla, Dark).
This mod has no additional files

