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GregTech Calculator Board

An interactive in-game visual flowchart and recipe calculation board for GregTech CEu Modern and EMI!
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gtcalcboard-1.20.1-2.0.0-beta.1.jar

File namegtcalcboard-1.20.1-2.0.0-beta.1.jar
Uploader
AmvermainAmvermain
Uploaded
Aug 29, 2026
Downloads
58
Size
1.3 MB
Mod Loaders
Forge
File ID
8759569
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:gregtech-calculator-board-1656634:8759569")

Learn more about Curse Maven

What's new

[2.0.0-beta.1] - 2026-08-29

Added

  • Blueprint Metadata & Preview Import/Export Dialog (ExportBlueprintDialog, ImportBlueprintDialog):
    • Added dedicated modal dialogs for exporting blueprints with custom titles, descriptions, and tags.
    • Added an interactive blueprint preview dialog when importing, showing total nodes, machines, wire counts, and major inputs/outputs before choosing to "Open in New Page" or "Overwrite Current Page".
  • Smart Auto-Connect Resource Selection Filter Dialog (AutoConnectFilterDialog):
    • When auto-connecting nodes or dragging wires, a resource selection dialog now allows players to preview and selectively check/uncheck matching items and fluids to connect.
  • Canvas Fit-to-View Feature & Hotkey (Home / F) (ToolbarWidget, HotkeyHudWidget):
    • Added a "Fit to View" button on the toolbar and hotkey shortcuts (Home / F) to instantly center the canvas and scale the zoom level to encompass all placed nodes.
  • Ratio & Mass Balance Settings Tab in Board Settings Dialog (BoardSettingsDialog):
    • Added a dedicated "Ratio & Balance" configuration tab to customize the maximum machine count limit for perfect integer harmonization and adjust surplus tolerance thresholds.

Changed & Improved

  • Large Workspace Streaming & On-Demand Page Loading:
    • Implemented chunked packet streaming for multiplayer team workspaces, preventing network payload overflows during large factory commits.
    • Optimized multiplayer connection speed by synchronizing page metadata first and loading full page canvas data on-demand during tab switching.
  • Wire Hover & Click Detection Performance Optimization:
    • Implemented spatial partitioning indexing for canvas wires, ensuring smooth, lag-free wire selection, hovering, and rerouting even in massive factory flowcharts with hundreds of connections.
  • Multiplayer Edit Lock Instant Cleanup on Disconnect:
    • Teammate canvas edit locks are now immediately released when a player closes the board or disconnects from the server, eliminating wait times for other team members.

Fixed

  • JEI Mode Inactive Probability Byproduct Output Ports:
    • Fixed an issue where 0% chance byproducts that should be inactive at lower voltage tiers (e.g. bone meal and feathers from raw chicken maceration in LV/MV) were incorrectly instantiated as output ports when imported via JEI.
  • Tier Switching Internal State Desynchronization:
    • Fixed an issue where machine voltage tier adjustments temporarily displayed desynchronized power consumption figures until the node was moved or reopened.
  • Team Page Deletion Permission Validation Conflict:
    • Fixed a client-server state desynchronization issue when non-admin team members attempted to delete shared team pages.