Description
Greener Pastures - A Data Science Mod
Your Cobblemon breeding operation, run like a lab.
One item - the Notebook - is a real in-game console (an actual web app rendered inside Minecraft). Link pastures to it and every egg becomes data: filtered by IVs, nature, and shininess through a visual node graph, banked losslessly in the BioBank, or rendered into Data - the currency that powers everything else.
No chests. No hoppers. No lag-farm entity soup.
⚙️ The Loop
- Link a pasture and slot a Kernel (Copper → Greener: up to 8 breeding pairs in parallel - each tier faster and droppier).
- Pair your parents on named breeding lines. Lines ARE the breeding switch: an unwired pasture idles, and a warning chip tells you why instead of leaving you guessing.
- Route eggs through your node graph - IV / EV / nature / shiny filters → BioBank (256/species, sortable by any stat) or → Data. New lines come pre-wired to the BioBank so nothing is ever lost while you learn, and every mod recipe is in your recipe book from the moment you join.
- Harvest - drops trickle in passively from each mon's own drop table, plus type-drops (Fire types are your blaze rod farm; Ghost/Dark trickle echo shards). A Cobblemon-only world is fully farmable.
- Spend - Data feeds your Daemon (16 buffs that go BEYOND vanilla enchant caps - Fortune past max, Vein Miner, Auto-Smelt, Magnet - rented per second) and Soul Tethers (amplifiers on your Kernel).
Going big? Flip a pasture to ghost mode - the mons de-render entirely and keep breeding as pure data. Sixteen-pasture towers, zero entity soup, your TPS none the wiser.
Walk away: drops and eggs accrue while chunks are loaded and catch up the instant you return (12h catch-up cap by default, server-tunable, online-time only - verified to the exact sweep, and honestly billed).
🕯️ 17 Hidden Rituals
Assemble the right Pokémon in one pasture and something happens. Every ritual is a hidden recipe teased only by a riddle - "Say it out loud." · "Three heads. Three skulls. The restless dead." - with gacha pulls, visible pity, and a dedicated spoils pool.
- Elytra from Shedinja's shed husk
- A jukebox band that plays random discs
- A Shaymin-hosted feast that grows the mod's only enchanted golden apples
- Two-pasture collection quests: all 27 starters print Rare Candies; all 11 base fossils wake a Sniffer Egg
- The Black Market fences Illicit Data Disks - a corruption orb that Vaal-rolls your Kernel: blessed (augments past every cap, up to a corruption-only Tier III), wild, nothing, or bricked. Forever.
🧬 Breeding Meta, In The UI
Nature Lock (all 25, stat hints) · Ball Lock · targeted EV spreads (full 510 allocator) · IV floors · hidden-ability splice · egg moves · hatch acceleration - installed onto Kernels through the Augmenter for GPU, upgradeable to level II (1.5× power, triple the slots - choices matter), re-configured free.
Name your Kernels. Multi-kernel target cards. Masuda/Crystal-aware shiny indicators. Parent inspection down to OT.
And because Cobbreeding ships the shiny-parent Crystal bonus silently OFF, GP guarantees at least ×2 on eggs bred through its lines - server-tuned higher values always win.
🎰 The Game Corner
Six arcade cabinets inside the Notebook, all server-authoritative - hidden tiles, decks, and trees never leave the server, so no cabinet can be client-cheated.
| Cabinet | The pitch |
|---|---|
| DAEMON FLIP | Full Voltorb Flip - deduction, push-your-luck, seven persistent levels. Flip a multiplier, get a delighted Pokémon portrait. Flip a bomb, someone is devastated. |
| TREELINE | A spooked Scorbunny bolts into the woods. Zelda-pan to the forest, ten sweeps to find her, decoys snitch with arrows, and the pot shrinks with every tree you rustle. Deliberately pocket-change - it's the chill one. |
| TOP DECK | Twenty cards fan face-up wearing random emotion portraits, slide back, and hide ONE survivor among strangers. Up to five flips, then a 2x / 6x / 20x let-it-ride ladder at a fixed, auditable 25% per rung. Lose, and Mercy offers a free one-shot memory check that refunds the wager and nothing more. |
| SLOTS | Three portrait reels. No config, no rigging, pinned by a unit test. |
| VIBE CHECK | Free to play. Twelve cards, three sour; every happy face doubles the pot (512 max) while a live odds panel shows exactly how sour the next draw could be. First frown torches everything. |
| QUICK CLAW | Free. An ambient crowd of real walk-cycle sprites ambles by, one WANTED runner sprints across - tag her and the payout scales with reaction time, judged server-side on the click packet's arrival. Can't be spoofed. |
The art: every portrait and walk sheet comes from the community-run PMD Sprite Collab - 500+ portraits and 23 walk sheets, every single one verified fan-made per emotion and animation. Zero game rips ship (the famous faces whose collab entries are CHUNSOFT rips got cut - Pikachu included). 45 artists credited in the mod and on the About card.
The economy: winnings are Game Corner Coins - the arcade's own closed currency. Coins never convert to Data and Data never converts to Coins; the arcade only pays in prizes. The Prize Counter redeems them mobile-style: six shelves per player, stock rotating every 15 real-time minutes, every purchase refreshing all shelves on the spot. Nearly 70 wares (effectively every Cobblemon held item), with the crown jewel being the Mystery Egg - 1200 coins for a random species egg with at least two perfect IVs and its hidden ability. Always.
And below it all: the High Roller Room. A fixed gold shelf of long-term goals - a Master Ball at 30,000, a Prime Egg at 8,000 (four perfect IVs + hidden ability), and the Legend Specimen Disk at 100,000 - a random implemented legendary or mythical, level 50, minted onto real tradeable specimen media. The season trophy.
🔦 The Hunter's Toolkit (Bundled)
- Shiny eggs gold-glow in any container - no more hover-checking a full box
- Lifetime tally keeps your real "1 in N" shiny rate
- EggOracle, the built-in odds planner, answers the only question that matters: at my egg rate, how many days to a shiny? (eggs/hr → shinies/day → average-to-shiny, Masuda-aware)
🍬 Snack Science
Merge whole Poké Snacks into one Ultra Compressed Snack - up to 9 bait effects, honest tooltips (including the REAL spawn speed - the vanilla "Reduce Bite Time" tooltip lies; ours doesn't. And yes, we fixed Cobblemon's hidden 2× speed cap: every bite-time berry now counts, up to 20× throughput).
Charge a Snack Repel can with the berries of the type you DON'T want and bake it in: that type's snack spawns divide by up to ÷60. Sculpt your spawn pool.
💾 Your Mons, As Data
Specimen Disks archive a party Pokémon losslessly onto reusable media - IVs, nature, moves, OT, shiny, everything - released with a right-click. Box clutter solved: keepers live on a shelf.
And at one million Data rendered, the Dashboard lets you summon M̸i̷s̶s̴i̵n̷g̸N̵o̶. - a glitch trophy that rewrites its own species every few seconds and refuses all battles. One per million. Forever.
🛡️ Obsessively Hardened - And It Shows Its Work
- Profiles itself:
/gp perf flamerenders a browser-openable flame graph. Measured idle cost: ~0.1% of wall time. - Adversarially reviewed system-by-system before release - economy exploits, dupe surfaces, and edge cases hunted and closed, with 369 unit tests on the pure cores - then a final pre-publish audit swept money paths, tick perf, dupes, thread-safety, and client/server lifecycle. Every confirmed finding fixed before this page went up.
- Operator-locked pastures: on multiplayer, only you can touch your Kernel, pairings, name, or routing graph.
- One example: review found that an unreadable egg could once slip past IV filters - now an egg that can't be decrypted is KEPT, enforced in four independent layers. Because a shiny you can't read is still a shiny.
- Tuned on purpose: no single Daemon buff breaks the game - but Mining Damage III + Haste III + your own pick, together, cross the deepslate instamine line. Intentionally.
- Bagged and tagged: every voided egg is listed with the exact filter that rejected it.
📜 The Fine Print (a.k.a. Our Promises)
- No pay-to-win surface. Every rate a server could sell back - drop rates, augment power, Data values - is baked into the mod, deliberately no config. (Buff availability and ritual tuning are admin JSON so server owners can balance, but there's nothing to zero-out-and-charge-for.)
- Nothing is destroyed silently. Shiny or unreadable eggs are ALWAYS kept - even if the egg data can't be decrypted. Every render is logged in the void log. Full pastures pause, never discard.
- All data stays local. The analytics are yours, on your machine. Nothing phones home.
📦 Requirements
Required (client & server):
- Minecraft 1.21.1 · Fabric Loader 0.16+ · Java 21 · Fabric API
- Cobblemon 1.7.3 - we integrate deeply with pastures, snacks, and spawning. 1.7.x only; the mod refuses to load on other majors rather than crash mid-game.
Required on clients for the console:
- MCEF 2.1.6+ (client only) - the Notebook console IS a real browser rendered in-game, and MCEF is the engine that draws it. Without MCEF the mod still loads and every server-side system runs; opening the Notebook just shows a friendly install-MCEF prompt with a download link.
Strongly recommended:
- Cobbreeding 2.2.x - the breeding half of the mod activates with it (multi-pair Kernels, egg IV/nature reads). Without it, Greener Pastures self-disables those features with a friendly log line instead of crashing.
The mod:https://www.curseforge.com/minecraft/mc-mods/greener-pastures-cobblemon
Required:Fabric API - https://www.curseforge.com/minecraft/mc-mods/fabric-api
Cobblemon (1.7.3) - https://www.curseforge.com/minecraft/mc-mods/cobblemon
Strongly recommended (this is where the fun lives):MCEF (client only - renders the console) -
https://www.curseforge.com/minecraft/mc-mods/mcefCobbreeding (2.2.x - the breeding half) -
https://modrinth.com/mod/cobbreedingCobbreeding is MODRINTH ONLY. If you ever see it on CurseForge, it's fake - the devs themselves say so. Download from the link above only.
One config we HIGHLY encourage: in Cobbreeding's
config/cobbreeding/main.json, set"eggEncryptionEnabled": false. This is a data science mod - the whole point is seeing your eggs' IVs, natures, and abilities and making decisions with them, and encryption hides exactly that until hatch. Everything works fine with encryption ON (we test that way too - eggs bank, sort, and route by species regardless). You're just playing the mod with the lights off.
Nothing is bundled - install each as its own mod. Works in singleplayer and on dedicated servers (MCEF is only ever needed on clients).
Server operators: config/greenerpastures/pastures.json → maxCatchupHours (default 12) caps how much away-from-the-chunk time pastures bank for breed/harvest catch-up. 0 disables catch-up; 168 max. It paces progression only - offline time never counts regardless.
MIT licensed. Built by DonaldGalliano.
Game Corner art: PMD Sprite Collab - 500+ fan-made portraits + 23 walk sheets, 45 artists, credited in CREDITS-PMD.md, in the jar, and on the in-game About card.
Enjoying it? There's an optional Ko-fi on the About card - it buys nothing in-game, ever.





