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Great Sage - Tensura Reincarnated Addon

The Great Sage finally speaks: every skill announced by name in Japanese, the anime's evolutions and ceremonies as full-screen scenes, a console (G), assess (V), Magic Sense auras and voice commands. A Tensura: Reincarnated addon.
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greatsage-0.0.3.jar

File namegreatsage-0.0.3.jar
Uploaded
Aug 2, 2026
Downloads
997
Size
9.9 MB
Mod Loaders
NeoForge
File ID
8564707
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:great-sage-1635097:8564707"

Learn more about Curse Maven

What's new

Some of addons skills is now voiced, and species evolution is announced with its own scene. 569 sound files, up from 230.


Every skill from addons bellow, not just base Tensura

0.0.2 covered base Tensura: Reincarnated only — 212 skills. This release covers the whole set:

  • Tensura: Reincarnated (base)
  • Tensura Mysticism
  • Elite Tensura
  • Tensura More Skills
  • TR Origins
  • TR Starlight
  • TR Ascension
  • TR Nightmare

546 skill clips in total. Resistances, intrinsics, commons, extras, uniques and ultimates — all six tiers are announced, including the ones that used to be skipped.

Skills that only exist in one of these addons stay silent if you don't have it installed. Nothing breaks; the Sage simply never has a reason to name them.

Species evolution

Evolving now gets its own announcement instead of passing unnoticed. The Sage states that the conditions are met, addresses a petition to the Voice of the World, waits — and the wait is deliberately long, because nothing says the petition will be granted — then confirms the approval and names the species you are leaving and the one you are becoming.

Five new voice lines back it: Koku, the evolution conditions, the approval, yori, and the evolution itself. Subtitled in English and French.

Only Slime and Demon Slime are voiced so far. Any other species is displayed and gets its impact sound, but is not spoken. The remaining 67 base species are coming in 0.0.4.

Demon Lord and Hero awakenings that also evolve you

Awakening as a True Demon Lord evolves your species on the spot. That used to fire two cinematics on top of each other. The species change is now grafted into the ceremony itself, in the same sentence, rather than replacing it — and the ceremony keeps its own identity: a Demon Lord awakening stays red, it is not an ordinary species change.

This works whichever order the two events arrive in.

 

Fixes

  • The Sage went silent past 16 skills. A cap dropped everything beyond the sixteenth skill of an announcement, silently. A True Demon Lord awakening grants far more than that, so you were getting a truncated, and therefore false, announcement. The cap is gone — the maxSkillsPerAnnouncement option has been removed from the config, not just raised, so an existing config file can't keep enforcing it.
  • Two mods can name a skill the same thing. elitetensura:beelzebuth and trnightmare:beelzebuth both exist. Clips can now be placed in a subfolder named after the mod to tell them apart; short names keep working everywhere else, so no existing recording had to be redone.

  • The shell's orientation is now frozen at the moment it breaks, so the plates fly off exactly where the shell was instead of jumping to a fixed orientation first.

Still a beta. Next up in 0.0.4: voice lines for the remaining base Tensura species.

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