GGE-1.30-fabric0.19.3-26.1.2.jar
Curse Maven Snippet
What's new
Change Log v1.30
Additions:
- 5 new dispos that work the same and are as strong as the yarty, just different items/looks for cosmetic purposes! (None are dyeable except the generic dispo, which has leather dyeing like the yartys)
- 2 visually improved cartridges to craft into the yarty which have new recipes that also remove the need to travel to the nether just for a yarty
- Infused brownies & cookies, which are able to be eaten and fed to any mob to make them faded for 2 minutes as well as giving any other infused effect for 20 seconds
- You can now hold right click on the grinder in the main/offhand to start grinding any leaf in your main or offhand
- Added recipe book bookmark for all recipes related to GGE (On by default, but toggleable in settings under Options -> Video Settings -> Preferences, and for sodium its just under the GGE settings tab)
- Added a server/world configuration file to turn on or off some extra/miscellaneous features
Changes/Balances:
- Reworked grow light recipe
- Tweaked geekper/laceper spawns, they now also count towards the monster hunter advancement, and are no longer able to be spawned in or remain spawned in peaceful by default
- Finished using item effect range 4.5 -> 3.5 blocks
- Rebalanced/reworked entirety of the Gardener Villager trades
- Item uses/puffs, geekpers/lacepers, and THC-T can no longer effect mobs/players through blocks
- Old cartridge model/item is still craftable but no longer the main recipe, just incase anyone actually prefers the older model
- Made additional changes to and cleaned up some recipes
- Moldy Old Jane renamed to Old Moldy Jane
- Minor updates/changes to a few textures & icons
- Temporarily removed Hiraeth Disc, along with its song, by request (sorry!)
Fixes/Optimization:
- Fixed pathfinding and block scanning issue with the grow light
- Fixed infused joint not having a use sfx
- Fixed minor issue with the great green plant
- Fixed a potential Sodium settings reversion bug caused by changing any faded visual settings sometimes (very sorry if anyone experienced this) as well as it not keeping track of the mod version
- Optimized the jar block even further
- Optimized the rosin press block model & texture (texture had to be altered because it was previously 512x512 for the little details.. block bench gave me a bit of trouble sry)
- Fixed a few more issues with recipes and the recipe book
- Fixed a potential issue with server tick ques from the custom mobs and other custom blocks that tick that build up then cause lag if players leave its area within a certain time frame of ticks, along with other client sided performance fixes/optimizations (updating to this version cleans anything up that could potentially linger)
& lots more!
I spent a lot of time grinding this update out, hopefully you all enjoy the new additions, changes, balances, and fixes! (And sorry for any issues anyone maybe experienced in the last version!!) Make sure to comment any feedback, recommendations, or issues.
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