Grand Singularity

Core engine of the Grand Singularity modpack -- gear-tier loot, original enchants & spells, weapon mastery, job Chalices, and village Crisis defense, built on Epic Fight + Iron's Spells.

This is the core/engine mod of the Grand Singularity modpack. It has roughly 20 hard mod dependencies (see Requirements below) and is not designed to be dropped into an arbitrary mod list. Unless you know exactly what you're doing, install the full Grand Singularity modpack instead -- this project exists so the modpack can reference it as a proper CurseForge-hosted mod.

What this mod adds

Grand Singularity is the "connective tissue" that turns a pile of combat/boss/dungeon mods into one coherent, level-free RPG:

  • No character levels, no XP grind -- your power comes entirely from gear, enchantments, and your build
  • Automatic gear Tiers (T4 to T1 to SINGULARITY) rolled the instant loot drops, plus a Singularity Observatory to reroll or promote a piece further
  • Every vanilla enchantment route replaced -- table, books, villager trades, and the anvil all run on GS's own enchantment line (about 190 enchantments across 6 families) instead of vanilla's
  • Mastery Scrolls -- extract a weapon's combo form, skill, and secret art at the Mastery Table and inherit them onto any weapon you like (430 real motions, up to 8-hit ground combos plus dash and aerial attacks); 49 boss skill scrolls let you copy bosses' own techniques
  • 127 spells across 7 elements (58 player arts, 20 enemy-only, 49 lootable boss arts) -- spells paint status marks that a different element detonates, plus real aggro/threat management
  • Six job Chalices (Guardian / Knight / Berserker / Mage / Healer / Enchanter) -- equip one and swap freely, no menu friction; Chalices level up through faction conquest
  • Village Crisis -- an opt-in wave-defense system you activate by placing a Singularity Altar in a village. Levels 1-365, with 26 Singularity-variant bosses joining the waves past level 200
  • Faction conquest (8 factions, permanent Tier-luck bonuses), 13 weekly world mutators, an Adventurer's Journal, Grave Markers, a Return Orb, and full English + Japanese localization (4,000+ lang keys per language)

This jar is the shared engine behind all of the above -- most of the raid-able content (bosses, dungeons, structures) comes from the about 50 third-party mods Grand Singularity is designed to sit on top of. On its own, this mod does not add new structures or bosses; it adds the systems that make the third-party content feel like one game.

Requirements (hard dependencies)

Epic Fight, Citadel, GeckoLib, Curios, Iron's Spells 'n Spellbooks, Player Animator, Weapons of Miracles, Epic Fight: Nightfall (+ Epic Fight Avalon, Invincible Lib), Aquamirae (+ Obscure API), Legendary Monsters, L_Ender's Cataclysm (+ Lionfish API), Mowzie's Mobs, Bosses of Mass Destruction (+ Cerbons API, Cloth Config API), Alex's Mobs, When Dungeons Arise, BrassAmber's Battle Towers, Towns and Towers (+ Cristel Lib).

Optional: SpellbookPlus (adds extra boss spell variety when present; harmless if absent).

Recommended

For the full experience -- all 50-plus dependencies pre-selected, tuned configs, a guided prologue, and performance mods -- install the Grand Singularity modpack instead of this mod by itself.

Credits

Grand Singularity stands on the shoulders of outstanding mods, including Epic Fight, Iron's Spells 'n Spellbooks, L_Ender's Cataclysm, Legendary Monsters, Bosses of Mass Destruction, Mowzie's Mobs, Aquamirae, Alex's Mobs, When Dungeons Arise, BrassAmber's Battle Towers, Towns and Towers, Weapons of Miracles, and Epic Fight: Nightfall. All third-party mods are the property of their respective authors; please support the original creators.


日本語

これは Grand Singularity モッドパックの中核・エンジンMODです。 約20本の前提MOD依存があり(下記Requirements参照)、任意のMOD構成にそのまま追加する設計ではありません。動作原理を理解した上での単体導入でない限り、モッドパック版「Grand Singularity」の導入を推奨します。本プロジェクトは、モッドパックがこのMODを正規のCurseForge掲載MODとして参照できるようにするためのものです。

このMODが追加するもの

Grand Singularity は、戦闘・ボス・ダンジョン系MOD群を「レベル不要の一つのRPG」としてまとめ上げる接着剤です。

  • キャラクターレベル・経験値稼ぎなし——強さは装備・エンチャント・ビルドだけで決まる
  • 装備Tierの自動付与(T4からT1、SINGULARITY)——ドロップした瞬間に確定、特異点観測台でさらに引き直し・昇格も可能
  • バニラエンチャントを全経路で置換——エンチャント台・本・村人取引・金床のすべてが、GS自作エンチャント(6ファミリー・約190種)に総入れ替え
  • 極意書システム——極意台で武器の型(コンボ)・技・秘伝を抜き出し、好きな武器へ継承(実モーション430種、地上最大8段プラスダッシュ・空中攻撃)。ボス技スクロール49種で、ボスの技そのものを使うことも
  • 魔法127種、7属性(プレイヤー用58、敵専用20、ボスから奪えるボス技49)——魔法が塗る状態マークを、別属性の魔法で起爆するコンボ設計。ヘイト管理まで含めて連携が要になる
  • 職業聖杯6種(守護者・剣士・狂戦士・魔導士・聖職者・刻印師)——装備するだけでその職に、付け替えも自由。聖杯は陣営制覇で成長する
  • 文明の危機——村に特異点の祭壇を設置して起動する、任意参加のウェーブ防衛システム。レベル1から365、201以降は特異点変種ボス26体が混ざる
  • 陣営制覇(8陣営・恒久Tier運ボーナス)、週替わり世界修飾13種、冒険手帳、墓標、帰還の宝珠、そして日英完全対応(各言語4,000キー超)

このjarは、上記システムの「エンジン」部分です。攻略対象となるボス・ダンジョン・構造物の実体は、GSが土台とする前提MOD群(約50本)が提供します。このMOD単体では新規の構造物やボスは追加されません——追加されるのは、それら前提MODの中身を「ひとつのゲーム」として束ねる仕組みです。

前提MOD(必須・約20本)

Epic Fight、Citadel、GeckoLib、Curios、Iron's Spells 'n Spellbooks、Player Animator、Weapons of Miracles、Epic Fight: Nightfall(Epic Fight Avalon、Invincible Lib含む)、Aquamirae(Obscure API含む)、Legendary Monsters、L_Ender's Cataclysm(Lionfish API含む)、Mowzie's Mobs、Bosses of Mass Destruction(Cerbons API、Cloth Config API含む)、Alex's Mobs、When Dungeons Arise、BrassAmber's Battle Towers、Towns and Towers(Cristel Lib含む)。

任意: SpellbookPlus(導入時はボス技のバリエーションが増加。未導入でも問題なし)。

おすすめ

前提MOD50本超の選定済みセット・調整済みconfig・導入ガイド付きの完全な体験は、このMOD単体ではなくモッドパック版「Grand Singularity」から導入することを推奨します。

クレジット

Grand Singularity は優れたMODの肩の上に成り立っています。Epic Fight、Iron's Spells 'n Spellbooks、L_Ender's Cataclysm、Legendary Monsters、Bosses of Mass Destruction、Mowzie's Mobs、Aquamirae、Alex's Mobs、When Dungeons Arise、BrassAmber's Battle Towers、Towns and Towers、Weapons of Miracles、Epic Fight: Nightfall ほか。すべてのサードパーティMODは各作者の著作物です。ぜひ各作者の応援もお願いします。

The Grand Singularity Team

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